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Peli that can hold a scorpian tank

Posted: Sat Apr 17, 2004 9:37 am
by mexxa
Ok i wouldnt know were to start making a mod like this because my sparkedit doesnt work. I want to get a pelican and enlarge it to the extent so it can hold a scorpian tank. The peli would then need to be re modelled so as to stop it from becoming pixelated. Thats the basis of wot i want if some-1 could do that i would b extremely happy.

Then if its possible add a teleport from the side seat area to the cockpit so you dont have to climb the entire space ship to drive it. I know that the cockpit is hollo because my sparkedit can move around and i can view the bitmaps properly, i just cann select anything(yes i know i have to clck the select tool).

So far i think isnt to hard because i know sparkedit can do almost all of that and in the mod i have(marine gultch) u can sit in the side seat the toher seats apart from the drivers should be name to.

Now this is the bit i doubt any-1 will do because i'm not saure irts possible. It would be great if the drivers primary fire wasnt a gun but it made a barrier rise to stop vechiles falling out of the peli whilst its flying, just a small barrier tht kinda folds up.

Please tell me either how i could go about making this or if you are interest in making this mod. This is all i want and it would probably only fit on death island as i dont want any mapping.

Posted: Sat Apr 17, 2004 9:49 am
by IWTPH2
Sparkedit can't attach teloporters to vehicles, in other words, if the vehicle moves the teloprter wouldn't move with it.

Posted: Sat Apr 17, 2004 9:50 am
by mattp001
yah, there is no form of parent-adult, or hierachy

Posted: Sat Apr 17, 2004 9:54 am
by mexxa
dam thats anoying wot about placing a a pare of doors that automatically open wen u walk up to them is that possible so wwhen u get to that door it actually opens, in one of the stiky threads u can get doors to automatically open.

Posted: Sat Apr 17, 2004 10:01 am
by Duffman
couldn't you change the center of gravity so the Peli sits normal with the cockpit near the ground?

Posted: Sat Apr 17, 2004 10:06 am
by mexxa
thats a good idea and surely if you (in my terms recolored) the peli then you could add doors then, i'm sure u could make it so wen u get in its like u go in through the door.

If not just make a map were there is a runway with a ladder and platform that goes to the right hight to get u in. Or a remodelled hog that had a ladder instead of a gun. In this mod i would make a controlltower if possible. I kinda feel stupid now cus i got my sparkedit working but i dont know how to get the peli from C10 to death island and how to make it bigg enough to hold a scorp.

Posted: Sat Apr 17, 2004 10:08 am
by Pwn4g3
except that you cant make ladders, its just an area of the BSP that has been skinned to look like a ladder, but has walk on walls turned on..for that part

Posted: Sat Apr 17, 2004 10:14 am
by mexxa
Pwn4g3 wrote:except that you cant make ladders, its just an area of the BSP that has been skinned to look like a ladder, but has walk on walls turned on..for that part
Okay i'm not even going to trty and say i understand wot u just sed but is it possible to make this mod or not.

1)enlarge the peli to a size were it can hold the tank and let people sit in it.
2)make a runway wich even i could make by copying peice of metal and rotating it then making the top slightly raise form the ground.
3)make a contraption such as a platform with teleports so the drivers seat is eisier to get to.
4)build a control tower for snipers and to looks authentic.

Posted: Sat Apr 17, 2004 10:19 am
by Pwn4g3
1. Don't think you can enlarge the pelican, besides have you ever noticed when you stand in a pelican and it moves forward you slide out? same would happen with a tank....and any other people...

2. No point to a runway, the pelican just takes off, its a downward thruster based vehicle, you point the nose down you move forwards and up because of it...runway is for things with wheels...not thrusters....it would look fake and crap..

3. You could make a teleporter point to take someone to the top of the pelican, in its spawned state, if someone moves it from its default spot, obviously you'll end up with problems....its easy to get on a pelican anyways..dunno what the problem is...

4. Building towers etc takes time, cos u need to rotate, place, and fit all the panels together for it.

Posted: Sat Apr 17, 2004 10:43 am
by mexxa
Pwn4g3 wrote:1. Don't think you can enlarge the pelican, besides have you ever noticed when you stand in a pelican and it moves forward you slide out? same would happen with a tank....and any other people...
Theres got to be a way of enlarging it surely.
Well the mod i played with the peli had a space for people to sit in each seat (marine gultch). So u didnt fall out. The tank can be sorted by either a small cuboid that on one side has a ramp so it cann get in but not out unless it drives at it.
Pwn4g3 wrote: 2. No point to a runway, the pelican just takes off, its a downward thruster based vehicle, you point the nose down you move forwards and up because of it...runway is for things with wheels...not thrusters....it would look fake and crap..
3. You could make a teleporter point to take someone to the top of the pelican, in its spawned state, if someone moves it from its default spot, obviously you'll end up with problems....its easy to get on a pelican anyways..dunno what the problem is...
Then have a helipad then using the same princable. i sed make a platform (have a large cuboid suporting it) with teleporters at the bottom and top, so wot if the peli has to be in the spawn position to get it to be in the right place have that or a modded hog with a few small steps to jump or walk up that got to the right hight(insted of a gun and side seat). the problem with having to run over the entire ship is if it did get enlarged it could take a while to run there especially if ure being atacked and u need to get there quik.
Pwn4g3 wrote: 4. Building towers etc takes time, cos u need to rotate, place, and fit all the panels together for it.
I'm prepared to do that bit i would mainly reshape the base and add a bunker to the top. The bunker could have doors like the ones from the "moveable doors" thread and the teleport in the original map replaced by a pair that go from the bunker to the main base to make a nice hide out.

Posted: Sat Apr 17, 2004 11:34 am
by Pwn4g3
Theres got to be a way of enlarging it surely.
Well the mod i played with the peli had a space for people to sit in each seat (marine gultch). So u didnt fall out. The tank can be sorted by either a small cuboid that on one side has a ramp so it cann get in but not out unless it drives at it.


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^ Those are seats for bipeds, tanks can't press E to get in a seat lol...

And you can't just attatch a ramp to a vehicle....

Posted: Sat Apr 17, 2004 11:41 am
by mexxa
Pwn4g3 wrote:-------
^ Those are seats for bipeds, tanks can't press E to get in a seat lol...

And you can't just attatch a ramp to a vehicle....
Ye u sed that any people would fall out thats y they wouldnt but ive seen so many hogs with stuff like tailfins surely u can add a little ramp. Theres got to be a way of enlarging the vechil i'm almost certain even if i have to edit the hex.

Posted: Sat Apr 17, 2004 12:51 pm
by TRKLE
hey go play marine gultch with a friend and you stand inside the pelican and have your firend take off. YOU WILL DIE! and fall out the bottom. so nothing can be in the pelican UNLESS your seated.

Posted: Sat Apr 17, 2004 12:56 pm
by mexxa
Trkle wrote:hey go play marine gultch with a friend and you stand inside the pelican and have your firend take off. YOU WILL DIE! and fall out the bottom. so nothing can be in the pelican UNLESS your seated.
Have you even read the other posts before this.

Posted: Sat Apr 17, 2004 2:52 pm
by Pwn4g3
mexxa wrote:
Pwn4g3 wrote:-------
^ Those are seats for bipeds, tanks can't press E to get in a seat lol...

And you can't just attatch a ramp to a vehicle....
Ye u sed that any people would fall out thats y they wouldnt but ive seen so many hogs with stuff like tailfins surely u can add a little ramp. Theres got to be a way of enlarging the vechil i'm almost certain even if i have to edit the hex.
Well, even if you could, you'd have to add it to the model, then it would require stretching the collision model so that you can collide with it, , basically a pelican with a loading bay the size of a tank...would end up being too big....so I doubt this would be possible with the tools we have now...

Posted: Sun Apr 18, 2004 1:08 am
by mexxa
Pwn4g3 wrote: Well, even if you could, you'd have to add it to the model, then it would require stretching the collision model so that you can collide with it, , basically a pelican with a loading bay the size of a tank...would end up being too big....so I doubt this would be possible with the tools we have now...
Okay i thought the tank size might be a bit much so what about a hog that wouldnt take much resizing but at the moment the center of gravity pushes the taildown and its very hard to manouver a hog in, the peli isnt quite wide enough either.

Posted: Sun Apr 18, 2004 5:05 am
by Pwn4g3
I don't think their size can be increased, if it could it would have to be done by a pro modder, because then they'd have to increase the vertices and indices and loads of other crap, then enlarge the collision model, then get a hog to work without it falling out, and if it doesnt fall out, then how easy is it gonna be to get it out? think of that one? lol.

And even IF someone could add bits to the pelican...like i said, good luck getting it out once you've stopped it from coming out....

Posted: Sun Apr 18, 2004 5:16 am
by mexxa
Pwn4g3 wrote:I don't think their size can be increased, if it could it would have to be done by a pro modder, because then they'd have to increase the vertices and indices and loads of other crap, then enlarge the collision model, then get a hog to work without it falling out, and if it doesnt fall out, then how easy is it gonna be to get it out? think of that one? lol.

And even IF someone could add bits to the pelican...like i said, good luck getting it out once you've stopped it from coming out....
___
from the side a the ramp would llook like / | so you can drive in easily it holds u in and if you just use the engine power of the hog you could drive out its like a boulder you cna drive ontop but it requise engine usage to get off it.

Posted: Sun Apr 18, 2004 5:26 am
by Pwn4g3
that wont work, the engine useage force of the pelican would drive it out, it goes faster than the hog = more force, more force = escaping warthog...

EDIT: And then there is climbing, the pelican won't be able to climb properly, cos as soon as it does, bye bye warthog again....

Posted: Sun Apr 18, 2004 5:30 am
by mexxa
Pwn4g3 wrote:that wont work, the engine useage force of the pelican would drive it out, it goes faster than the hog = more force, more force = escaping warthog...
Dam. I wish you could add stuff like opening doors to the peli so if you stand on a certain patch in the peli the back door(wich i know can be made to open when you stand on it) opens and so the vechile falls out. Well who cares if you cant get the vechile out. If you could fix up my first idea were you add primary fire wich makes a small barier appear to stop things falling out the secondry fire makes that disapear.