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HUD
Posted: Wed Jun 13, 2007 3:45 pm
by Patrickh
check it out, I balanced a ghost like that just from jumping off a tank

.
How do I get rid of the blue box in the upper right corner? thanks
also if anyone knows how to change HUD color I would owe them forever for telling me. I know it's possible (phenom >_>)
one more thing, I know you can fix the delayed grenade throw in the antr plugin, but can someone give me a tut? thanks in advance.

Posted: Wed Jun 13, 2007 3:55 pm
by Andrew_b
elites are ugly

Posted: Wed Jun 13, 2007 4:48 pm
by Death~John
HEY! That our mod your talking about!!!!
lol, anyway..... nice...
read pms partrick!
Posted: Wed Jun 13, 2007 9:21 pm
by Patrickh
wow, you guys are helpful.
come on, someone can answer one of my questions!
I help everyone in this section (or try too), someone help me!

Posted: Thu Jun 14, 2007 3:37 pm
by Andrew_b
hey i have an idea
1. look for the bitmap
2. skin the bitmap black
3. it will become invisible (maybe

)
Posted: Thu Jun 14, 2007 5:09 pm
by Death~John
Um, patrickh, I already started a custom HUD...
edit: I was also looking for a way to change the delayed grenade for the elites...
Posted: Thu Jun 14, 2007 5:49 pm
by Andrew_b
i was telling patrick how to get rid of the blue box...
PM phenomena for the answer (if hell tell you) how to take out the delay of the grenades.
Posted: Thu Jun 14, 2007 7:14 pm
by sangheili123
To get rid of the boxes...Just set their coordinates to something huge like 800. Thats what i did...
Posted: Thu Jun 14, 2007 9:42 pm
by ceberus0
to get the delayed nade thing fixed use phenomenas plugin pack and go to the animation trigger tag. change the animation index to like 8. tell me if it works.

Posted: Thu Jun 14, 2007 10:08 pm
by Patrickh
for which animation, there are 134 to choose from!
Posted: Fri Jun 15, 2007 9:59 pm
by Phenomena
Grenade Idle Throw or something... its near the bottom
*slowly backs away into darkness*
Posted: Sat Jun 16, 2007 3:52 am
by Cryticfarm
Come on phenom. Just release the stupid plugins! How come you don't post that much any more? Or maybe thats just because I moved to ce.
Posted: Sat Jun 16, 2007 5:49 pm
by EchoRanger449
Phenomena isn't part of Bungie, second Bungie didn't create HMT or HHT. I know you'll flame me for "missing the point", but what I'm trying to say is "This program was created by fans, and is updated by fans, these fans have no obligation to meet any expectations". Though, if they make promises or inferring statements similar to such, it is but mere politeness to fulfill them.
Also, your statement was off topic. Patrick, I didn't read most of the posts before, but while speedreading I didn't notice anything about the positions of each hud element needing to be adjusted. However, I think Phenomena answered the question. Please reply if you didn't get your problem fixed. Thanks!
Posted: Sat Jun 16, 2007 7:29 pm
by Andrew_b
ok your post made me miss the point...what are you talking about? He was just telling phenomena to release the plugin he made a topic about. that plugin will revolutionize halo modding (the one about the ctrl button turning on and off the warthog headlights im assuming).
Posted: Sat Jun 16, 2007 7:30 pm
by EchoRanger449
It may, and it may not. Don't get your hopes up too high.
Posted: Sat Jun 16, 2007 8:18 pm
by conure
EchoRanger449 wrote:It may, and it may not. Don't get your hopes up too high.
Time to totally derail this threat, YA!!!
http://i43.photobucket.com/albums/e381/conure55/mb.jpg
notice link, now the yellow box inside it.
Wat you see will in no way "revolutionize" halo modding for the simple fact it has been possible for the longest time, people are just to lazy to follow up on it. Another thing to note is the fact its the
vehicle tag anyone has shown so far, including me for the simple fact no one made it for any other tag. The only thing this plugin does is provide
limited functions support, if you want real functions use hex, or guerila and convert.
/sorry bout that i just didnt want to make a new topic and this seemed a semi good place to post it
But ya for the animations you gota edit the animation file, and the hud can be fixed by editing some weapon_hud_interfaces, and unit_hud interfaces.
Unit hud interface has such things as the health, sheilds, and flashlight meters. (ui\hud\cyborg) The information not in that is *probaly* stored in the weapons weapon_hud_interface (such as weapons\assault rifle\assault rifle).
I am not sure bout any of this sense i dont dabble in huds much, usably just work with widgets/weapon/veh/biped/scenario tags as my main stuff.......
If you need further help i suggest you follow some of the CE custom user interface stuff (
http://www.h2ek.com/resources/hce-tutor ... ex.html#ui )
//end of post way to long......
Posted: Sat Jun 16, 2007 8:23 pm
by Andrew_b
thanks for the lesson

Posted: Sat Jun 16, 2007 8:26 pm
by EchoRanger449
Wow, interesting.
Posted: Sat Jun 16, 2007 11:06 pm
by Patrickh
thanks conure. it's always nice when you sprinkle your wisdom upon us us mortals.

Posted: Sat Jun 16, 2007 11:17 pm
by Racka_Tacka_Joe_Enos
go into the biped tag in HHT and null out the hud stuff