Modding Halo PC on Vista
Posted: Sun May 06, 2007 11:45 am
Hey, guys. I'm a casual modder and recently I've upgraded my computer to Vista Ultimate (32-bit). Halo installs and works fine on it, however, when it comes to modding, I've had some issues...
Well, first of all, when using HMT, I've found it impossible to change the character teams (using both the default-included plugins and the 60-plugin pack). Not sure if that's an issue on my part or a part of Vista, however my main concern is the inability to replace modified maps with unmodded maps.
Take today for example: I wanted to mod the flood so that I can get them all on my "team" and ride in warthogs. Of course, the team issue was the ultimate killer, but I decided I would just modify cyborg meta. No problem, right? I do a quick meta-swap in HMT, swaping cyborg and cyborg_unarmed with floodcombat_elite. The swap worked perfectly, but as expected, teams didn't change. I proceed to swap meta with sentinels and floodcombat_human, but to no avail.
In my frustration, I decide to replace the modified map with my backup. Of course, I was able to replace it easily, as far as Windows was concerned, but when I loaded up Halo, all of the mods and swaps I had made were still intact! I've also DELETED the map from the MAPS folder, but for reasons I can't explain, the map STILL LOADED.
So, I turn to extremes: I uninstall Halo and clean my registry of any trace, then reinstall. Lo and behold, the modded map still loaded. All logic says that this should have resolved the problem, but it hasn't.
Given my situation, I can see a few factors, primarily differences between Vista and XP, that might affect this:
1.) User Account Control (UAC)
2.) Ownership/Permissions
3.) ROBOCOPY (replaces XCOPY)
Before I start tearing apart Vista and Halo alike, I was wondering if someone could shed some light on the predicament. Any and all advice/help would be greatly appreciated.
Well, first of all, when using HMT, I've found it impossible to change the character teams (using both the default-included plugins and the 60-plugin pack). Not sure if that's an issue on my part or a part of Vista, however my main concern is the inability to replace modified maps with unmodded maps.
Take today for example: I wanted to mod the flood so that I can get them all on my "team" and ride in warthogs. Of course, the team issue was the ultimate killer, but I decided I would just modify cyborg meta. No problem, right? I do a quick meta-swap in HMT, swaping cyborg and cyborg_unarmed with floodcombat_elite. The swap worked perfectly, but as expected, teams didn't change. I proceed to swap meta with sentinels and floodcombat_human, but to no avail.
In my frustration, I decide to replace the modified map with my backup. Of course, I was able to replace it easily, as far as Windows was concerned, but when I loaded up Halo, all of the mods and swaps I had made were still intact! I've also DELETED the map from the MAPS folder, but for reasons I can't explain, the map STILL LOADED.
So, I turn to extremes: I uninstall Halo and clean my registry of any trace, then reinstall. Lo and behold, the modded map still loaded. All logic says that this should have resolved the problem, but it hasn't.
Given my situation, I can see a few factors, primarily differences between Vista and XP, that might affect this:
1.) User Account Control (UAC)
2.) Ownership/Permissions
3.) ROBOCOPY (replaces XCOPY)
Before I start tearing apart Vista and Halo alike, I was wondering if someone could shed some light on the predicament. Any and all advice/help would be greatly appreciated.