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Spawn points

Posted: Fri May 04, 2007 6:24 pm
by EchoRanger449
How do you move spawn points in Campaign levels?
How can you add more opponents/allies?

Posted: Fri May 04, 2007 6:25 pm
by Andrew_b
1. click Spawns on the edit bar.
2. you cant. but in hht you can open the scenario and go to the actv tag and change how many of what type of opponents show up. like say in a map there are 2 elites and 2 jackals. well if you swap the jackals actv tag to elite, you would have 4 elites i think.

Posted: Fri May 04, 2007 6:32 pm
by EchoRanger449
Thanks!

Posted: Fri May 04, 2007 6:35 pm
by Andrew_b
no problem

Posted: Sat May 05, 2007 5:33 am
by 0m3g4Muff1n987
Andrew_b wrote:1. click Spawns on the edit bar.
2. you cant. but in hht you can open the scenario and go to the actv tag and change how many of what type of opponents show up. like say in a map there are 2 elites and 2 jackals. well if you swap the jackals actv tag to elite, you would have 4 elites i think.
1. Do you mean in sparkedit? That'll only make the AI spawn boxes dissappear.
2. That'll only swap, theoretically speaking, the "brains" of the jackals to be more successful in combat than a regular jackal. You'd have to swap the actor, actor variant, and most importantly the biped (or "body") of the jackal.

Posted: Sat May 05, 2007 9:42 am
by Andrew_b
ok but im just wondering. the actv has the biped and the actr in the tag. look at it in hht. i said actv tag not actr. but maybe you are correct...

Posted: Sat May 05, 2007 9:58 am
by R.O.U.S.
you need the actr,actv, and bipd. actv contains the variations for the model