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Bullet conversion question
Posted: Tue May 01, 2007 12:48 am
by PiMpShiN
is it possible to make it when the pistol bullet hits you for it give you active camo?
i dont mean by just making the pistol to just shoot active camo, but like the bullet would come out and instead of sustaining damage you get camo.
also i remember there was an hmt plugin for making the explosion (visual explosion) of something bigger, if anyone has it, it would be appreciated.
thanks
Posted: Tue May 01, 2007 5:11 am
by Mooose_Guy
maybe switch the pistol bullet hit effect with active camo? idk
Posted: Tue May 01, 2007 8:47 am
by EchoRanger449
no, you'd have to find some effect that has an [eqip] dependancy, then you'd have to switch the impact effect of the pistol bullet with that effect
Posted: Tue May 01, 2007 4:35 pm
by PiMpShiN
what are some effects with equipment dependencies? i wasnt able to find any
Posted: Tue May 01, 2007 5:07 pm
by 0m3g4Muff1n987
I think you could switch the item collection of the powerup/invisibility or whatever with the pistol/effects/impact cyborg armor and shield. It might work then, but I'm not sure.
Also, Echoranger449 just released an edited plugin pack for HMT that you can use, it edits the particles to make a bigger explosion (it says explosion size: 1 and you can double it or whatever). It's in the utilities section.
Posted: Tue May 01, 2007 5:42 pm
by PiMpShiN
0m3g4Muff1n987 wrote:I think you could switch the item collection of the powerup/invisibility or whatever with the pistol/effects/impact cyborg armor and shield. It might work then, but I'm not sure.
Also, Echoranger449 just released an edited plugin pack for HMT that you can use, it edits the particles to make a bigger explosion (it says explosion size: 1 and you can double it or whatever). It's in the utilities section.
awesome thanks for the plugins, its been a while since ive modded.
but i still cant seem to change the bullets, any other ideas?
thanks again