adding a vehicle help

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johnnyblaz20




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adding a vehicle help

Post by johnnyblaz20 »

i cant figure out how to add a banshee to dangercanyon. i tried to swap with a scenery but it didnt work on my server, i just got kicked out of the game when i tried to join. i think i have to rebuild the map or something, can someone help or direct me to some please... i've tried everything
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Andrew_b




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Post by Andrew_b »

try swapping the banshee with the ghost first...then if that works...swap the ghost with something
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Post by sangheili123 »

I always thought there WAS a banshee in danger canyon...try making a gametype?
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johnnyblaz20




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no

Post by johnnyblaz20 »

no its not normally in the map, and i want it multiplayer, i've played the map with a banshee in it before but no luck, help me find me a tutorial or something... All i want to know is how to put a banshee in dangercanyon. i made another vehicle fly, but i want an actual banshee to fly off my server for everyone not a rock or hog that flys.
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Andrew_b




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Post by Andrew_b »

the map has a banshee embedded in the map. every mp map has all the vehicles even though they dont always show up. All you have to do is click on the ghost, click swap and choose the banshee...to make things simple
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johnnyblaz20




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Post by johnnyblaz20 »

okay, i want the hard way, the problem i'm having with that is nobody else can see its a banshee...
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Post by Mooose_Guy »

no dont swap it with a ghost. to make ppl see it, goto banshee in hmt and change the dropdowns "vehi unit obje" to "scen obje
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Post by Andrew_b »

[quote="Mooose_Guy"]no dont swap it with a ghost. to make ppl see it, goto banshee in hmt and change the dropdowns "vehi unit obje" to "scen obje
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Post by Corvette19 »

You can make it joiner friendly and go to import tag into scenario and import it in, Yes it is joiner friendly also!!
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johnnyblaz20




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Post by johnnyblaz20 »

THANKS, I'M SURE I AM GONNA FIGURE IT OUT NOW, IF NOT I'LL SAY SO. AGAIN THANKS
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Post by Andrew_b »

please refrain from useing all cap letters
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johnnyblaz20




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Post by johnnyblaz20 »

thanks a million moose dude, i'm gonna save your explination to a file to remember, Is there a way to change scenery or weapon fire thats user friendly like move a rock or change projectile so everyone can see the change? or drive back and forth through the border up top of maps? thats another couple things i'd like to know
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Altimit01




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Post by Altimit01 »

CSS. Learn it, live with it.
sword wrote:Well, its getting annoying to see people always asking what is "CSS" or "Cascading Server Side" and what is not. Well, I'm just going to name everything I know at the moment to be CSS and everything that is not CSS.

Cascading Server Side changes:
  • 1. Damage
    2. Ammo amounts
    3. Vehicle/weapon/biped/powerup spawn points
    4. Projectiles (More advanced hex modding.)
    5. Starting weapons
    6. Teleporters
    7. Starting health/shield amounts
Non CSS (Joiners cannot see the changes.):
  • 1. Bitmap/shader changes
    2. Fog
    3. Models
    4. Scenery placements
    5. Projectile swaps (Without the hex change.)
    6. Swaps within the index
    7. Physics
    8. Added scenery
    9. Sky changes
Then, there are a few things out there that are really "semi-css." They are pretty much half experienceable by joiners. In most cases they'll experiance either a lag like sensation, or in the case of projectile swaps that are not css, they'll take the damage that the projectile has, but the joiners wont see the projectile.

Here is a list of these "semi-css" changes that I can think of off the top of my head:
  • 1. Physics
    2. Speed
    3. Non css projectiles (Damage still works, you just cant see them.)
    4. Vehicle swaps within the index
    5. Weapon swaps within the index
    6. Collision models
    7. Unlimited ammo
    8. Jumping height
I'm sure I'm leaving out a few other things in these categories, but I'm just trying to give people an idea of what is and isnt "CSS" so we don't have so many people asking.
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Post by johnnyblaz20 »

okay sounds good, i tried hex editing and it dosent show the weapon swap for outside players still
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Altimit01




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Post by Altimit01 »

projectile swaps you mean? The HMT way will do the same thing as a correct hex swap (in trial people didn't know how to make the tools compatible for a long time and this was written for trial). Projectiles are a weird issue because sometimes they work and sometimes they don't when it comes to other people seeing them. It usually turns out to be a laggy mixture.

what are you changing exactly?
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Post by johnnyblaz20 »

i just want other people to see sniper rounds coming out of the pistol
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Post by Andrew_b »

well i think in HMT, if you swap the pistol projectile to the sniper...people playing the map wouldnt see the sniper bullet or contrail but they would die if they got shot in the head. I think the damage is still their, but i dont they will be able to see the contrail
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Post by johnnyblaz20 »

well yeah, ofcorse, but i want them to see, and please dont respond unless you know what your talking about, not anyone in particular, but i think what i want isnt possible and someone told me it was with complex hex editing. css weapon swaps.. thanks to some people i did find out how to put shee in canyon
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