CE->PC Vehicles and Weapons

Discuss general issues about modding HaloPC. Post ideas for mods here.
FanTasY




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CE->PC Vehicles and Weapons

Post by FanTasY »

Well I've looked around everywhere on Halo PC and the rest of the tutorials here but I can't find how to convert weapons nor vehicles? Anyone mind posting a link to one?
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Titusz




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Post by Titusz »

i dont think there is a in depth one, to prevent massive ripping
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Post by FanTasY »

Titusz wrote:i dont think there is a in depth one, to prevent massive ripping
Yeah true, mind pm'ing me one? I just want to get 1 or two vehicles like you did in stranded to make it more fun.
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Post by warlord »

basicly NON-recurisvly extract every tag thats in a dependancy to the vehicle and decrap the model like normal.
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Post by Gareth6k »

halopc.net has some tuts on it
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Post by FanTasY »

warlord wrote:basicly NON-recurisvly extract every tag thats in a dependancy to the vehicle and decrap the model like normal.
Thank you very much, what about loading the csv file and all...?

EDIT: Do i have to extract the bitmaps and sounds also?
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Andrew_b




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Post by Andrew_b »

i think you might need to...i dont know. i would just in case for the first time
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Titusz




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Post by Titusz »

FanTasY wrote:
Titusz wrote:i dont think there is a in depth one, to prevent massive ripping
Yeah true, mind pm'ing me one? I just want to get 1 or two vehicles like you did in stranded to make it more fun.
i would, but unfortunatly i dont have time to do it for you :/

but warlord has told you how to do it ;)
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Post by 0m3g4Muff1n987 »

warlord wrote:basicly NON-recurisvly extract every tag thats in a dependancy to the vehicle and decrap the model like normal.
I have a question of my own-why non-recursive? I tried converting hangemhigh with a wasp in it to PC and recursively extracted the vehicle. And it gave me an exception once I rebuilt it but all the wasps files were where they were supposed to be. Is recursive extracting what I did wrong? MUST it be non-recursive? Cause recursive got all the right files in the right places.

EDIT: Do you have to do non recursive for all the other files that are not in the regular map too? Cause it had AI in it too. Do I have to nonrecursively extract the actor, actor variant, biped etc. to make it work?
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Post by FanTasY »

0m3g4Muff1n987 wrote:
warlord wrote:basicly NON-recurisvly extract every tag thats in a dependancy to the vehicle and decrap the model like normal.
I have a question of my own-why non-recursive? I tried converting hangemhigh with a wasp in it to PC and recursively extracted the vehicle. And it gave me an exception once I rebuilt it but all the wasps files were where they were supposed to be. Is recursive extracting what I did wrong? MUST it be non-recursive? Cause recursive got all the right files in the right places.

EDIT: Do you have to do non recursive for all the other files that are not in the regular map too? Cause it had AI in it too. Do I have to nonrecursively extract the actor, actor variant, biped etc. to make it work?
You have to non-recursively extract EVERYTHING that would normally be in the full recursive save, but I think the Actr and Actv aren't all in the same file with it, sort of like how you have to recursively extract the actv, actr, and biped when making AI. Oh and Titusz I meant private message tutorial, but I don't need it anymore, thanks to Warlord. Also when you recursively extract from a CE weap/vehicle/biped (whatever, excluding scenery) there will always be errors last time I checked, it will say finished extracted and all but if you take the time to look in the folders are empty and most of the files seem rather small and sometimes not all the files are included, hope this answers you question.
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Post by conure »

Code: Select all

i dont think there is a in depth one, to prevent massive ripping
thats is NOT true, i wrote one a long time ago, i posted it on hpc, it didnt get accepted. It covered how to convert a wasp, or maybe it was mongoose :/

The reason it cant recursively extract is because the maps have different tags in different places. It also has to do with how sounds and bitmaps are stored INTERNALLY in the map file, halo pc doesnt do this so hmt was not built in with a way to figure it out. -_-

@ post above me
You do have to recursivly extract EVERYTHING jsut the CE tags. For instance if you are converting a CE pelican usaly it uses standard peli tags too, so you
would open a map with a peli in PC, recursively extract it to a folder, extract the new CE tags non-recursively the paste CE ones over PC and lead hmt to the CE main tag file, and it will say all other tags it needs and select them.
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Post by FanTasY »

conure wrote:

Code: Select all

@ post above me
You do have to recursivly extract EVERYTHING jsut the CE tags. For instance if you are converting a CE pelican usaly it uses standard peli tags too, so you
would open a map with a peli in PC, recursively extract it to a folder, extract the new CE tags  non-recursively the paste CE ones over PC and lead hmt to the CE main tag file, and it will say all other tags it needs and select them.[/quote]

Thanks for the info conure, it really helps. I kind of gave up on Tiamat's h2 pelican anyways though, and instead did some simple vehicles like the mongoose and spectre.
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Post by Titusz »

that pelican is pmied in stranded, mb try ripping it from there?
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Post by FanTasY »

Titusz wrote:that pelican is pmied in stranded, mb try ripping it from there?
O rly? Ill give it a shot.

EDIT: Couldn't find it in scenery or vehicles, unless I have an out-dated version of stranded?
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Post by Mooose_Guy »

i pmi'd a wasp once.....but it gathers after a few mins on a mp server........

i also did that pelican stuff while tryin to pmi a pelican with a gun on the back.
it froze halo.
lol.
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Post by FanTasY »

Mooose_Guy wrote:i pmi'd a wasp once.....but it gathers after a few mins on a mp server........

i also did that pelican stuff while tryin to pmi a pelican with a gun on the back.
it froze halo.
lol.
I think you could've missed some meta's or something there moose, and Titusz do you mind telling me which map you ripped the infinity and icefields base from, because I really wanna use them in my map, unless you just downloaded the tagged 1's matooba made, compiled some sort of map and then converted it and ripped it from there?
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Post by Titusz »

FanTasY wrote:
Mooose_Guy wrote:i pmi'd a wasp once.....but it gathers after a few mins on a mp server........

i also did that pelican stuff while tryin to pmi a pelican with a gun on the back.
it froze halo.
lol.
I think you could've missed some meta's or something there moose, and Titusz do you mind telling me which map you ripped the infinity and icefields base from, because I really wanna use them in my map, unless you just downloaded the tagged 1's matooba made, compiled some sort of map and then converted it and ripped it from there?
i used matooba's.
:/

ill send you the files of it and the pelican files when i found some time. (the files itself, no map, ready to pmi)
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Post by FanTasY »

Titusz wrote:
FanTasY wrote:
Mooose_Guy wrote:i pmi'd a wasp once.....but it gathers after a few mins on a mp server........

i also did that pelican stuff while tryin to pmi a pelican with a gun on the back.
it froze halo.
lol.
I think you could've missed some meta's or something there moose, and Titusz do you mind telling me which map you ripped the infinity and icefields base from, because I really wanna use them in my map, unless you just downloaded the tagged 1's matooba made, compiled some sort of map and then converted it and ripped it from there?
i used matooba's.
:/

ill send you the files of it and the pelican files when i found some time. (the files itself, no map, ready to pmi)
Alright, sounds good, thanks. How'd you get it ready to PMI without a donor map anyway? I was going to go ahead and compile a map with matooba's tagged bases, but is there another way?
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Post by Andrew_b »

ok so say i want to make a mod with a mongoose. could i change yoyo from CE to PC open it with hht. look at all the dependecies open hmt3.5 extract every little thing and then just go from there with a regular pmi.

And sometimes my hmt freezes with CE maps when i try to get the CSV file to decrap models...is there a way around this?
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Post by FanTasY »

Andrew_b wrote:ok so say i want to make a mod with a mongoose. could i change yoyo from CE to PC open it with hht. look at all the dependecies open hmt3.5 extract every little thing and then just go from there with a regular pmi.

And sometimes my hmt freezes with CE maps when i try to get the CSV file to decrap models...is there a way around this?
Yes you could do that Andrew, you wouldn't need CE at all, you can just use a header converter, and I have no idea why your HMT is freezing, this has never happened to me.
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