PMI Trouble...

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xmetallicax





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Joined: Sat Apr 07, 2007 4:53 pm

PMI Trouble...

Post by xmetallicax »

Alright, I'm adding a pelican to Infinity and having a lot of trouble. So i followed the tutorial that comes with HMT exactly how it said, and I supposedely succesfully rebuilt the map with the pelican added in it.... ya...ok....
Well that was a lie. I tried opening the map in sparkedit and I get this error that says "Seek failed on an unnamed file." This is even when i change the map name to Infinity.map. So next I try adding just not the mod.2 meta, but all of the files that are with the pelican, bitmaps, shaders, etc, along with the vehi.meta. At least then I had the pelican under the vehicles tag, but still couldn't open the map with Sparkedit. I went to the Model(PC) tag and clicked on model/pelican or whatever, and noticed that there were no models visible when i clicked on 1 of the 3 that are in the structure. So I figured if i just import the models from another map, such as b40, everything would be good. I try importing for (0), and get an error telling me the index is outside the bounds of arrays. I don't know what that means, but I have no idea what to do because everything I try gets me an exception. Can someone point me in the right direction?
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Andrew_b




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Post by Andrew_b »

that tut that comes with hmt is to change the whole map...get a tut on how to pmi not change the bsp and pmi...
xmetallicax





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Joined: Sat Apr 07, 2007 4:53 pm

Post by xmetallicax »

Mmk then well, I found a PMI tutorial, followed it's exact steps, and yet I get an exception when I test it. :(

Btw, i swaped a vehicle meta for another vehicle so the pelican would spawn instead of that vehicle. Editing with sparkedit is impossible at that stage because I get that one error as usual.
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Andrew_b




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Post by Andrew_b »

use the vehicle that the tut says...and make sure you do every step correctly...you shouldnt exception using hmt3.5
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