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How to get the wraith into BG, very detailed intructions!

Posted: Tue Apr 13, 2004 12:44 am
by mattp001
You can replace the wraith with whatever you want. I suggest using it so that you will have a sure fire way not to mess up.

this is the folder layout i will use:
/project/bg meta
/project/bg bsp
/project/wraith
/project/build

1. Open B40.map

2. Open the vehicles tab and select the wraith

3. Now recursively save the meta to the /project/wraith directory

4. now click tools, generate raw model offset

5. save it to the directory of your likings

6. tools, extract, raw model, and open the .cvs list from where you saved it

7. scroll down the list and find the /vehicles/wraith/wraith and save it to the /project/wraith/vehicles/wraith/ directory to put it next to the .mod2 file of the wraith.

8. now close out of that map and open up Blood gulch

9. batch extract the metadata to the /project/bg meta/ directory, if it asks about a bsp thing say yes

10. now go to tools, extract, bsp/model sections and choose the /project/bg bsp/ directory to save
to. wait for this to pop up a confirmation.

11. Now go to tools, decrapifier. right click the top box and add the /project/wraith/vehicles/wraith/wraith.mod2.meta

12. now add for the rest of the fields the files in the /project/bg bsp/ there are 3, a verticies, indicies, and bsp. click the button on the bottom and wait for a confirmation.

13. now go to the /project/bg bsp/ directory and copy the bloodgulch.sbsp.meta and paste it in the projects/bg meta/levels/test/bloodgulch/ directory and say yes to the over write.

14. now copy the folders within the /project/wraith/ directory over to the /project/build/ directory

15. now copy the contents of the /project/bg meta/ folder to the build folder and say yes to all in the folder overwrite confirm diologe.

16. now make sure to put a copy of the BloodGulch.map in the /projects/build/ folder

17. now go to rebuild and select the bg map that is in the build folder and say yes to the auto complete feilds thing.

18. now add /project/build/vehicles/wraith/wraith.vehi.meta to the additional files box at the botom. click build

19. it will pop up asking if you if you want to use modified verts,say yes and go to the /project/bg bsp/ and click on bloodgulch.vertices.new for the verts one and bloodgulch.indicies.new for the second popup. and if it asks you about changing th starting point or what ever, say yes.

20. when its done, open the rebuilded on and swap out the meta on the ghost with the wraith.

21. you now have the wraith on BG perfect!

I didnt add the last part on of how to get in the wraith but it is out there so search!

Posted: Tue Apr 13, 2004 2:29 am
by Skarclaw
Great tutorial! But I got an exception error lol. I guess I better try again...

Posted: Tue Apr 13, 2004 4:35 am
by Pwn4g3
I think u missed the bit where you have to go find the last part to put it in :D

Its at the bottom of his post =P

Posted: Tue Apr 13, 2004 5:56 am
by Skarclaw
Pwn4g3 wrote:I think u missed the bit where you have to go find the last part to put it in :D

Its at the bottom of his post =P
I think he meant how to change the seat names to get in.



When I am using the model de crappifier, I can't find a .bsp file for the last one. Help please.

cheers

Posted: Tue Apr 13, 2004 11:53 am
by mattp001
I can't stress enough : READ EVERY WORD AND FOLLOW THEM AND IT WILL WORK!!!!!

Posted: Tue Apr 13, 2004 12:00 pm
by CSW_Jakkle
Hey ya know what might help?

TELLING ME WHAT PROGRAM TO DO IT IN! lol!

i have no f**king clue what programs you did this in. specify, dude

Posted: Tue Apr 13, 2004 12:22 pm
by HunterXI
3.5... duhzorz 8)

Posted: Tue Apr 13, 2004 12:24 pm
by CSW_Jakkle
but dont you have to rebuild the map to get it in? i guess that'd be in Sparkedit.... okay nvm. i answered my own question. i such a dumbass.

Posted: Tue Apr 13, 2004 12:26 pm
by HunterXI
just takes time, I remember when I freaked and couldn't figure out what ppf files were :P

Posted: Wed Apr 14, 2004 11:52 am
by Skarclaw
k, I got it in, now to see if it works! I can see it in the model section too. :-D

Posted: Thu Apr 15, 2004 1:18 am
by Skarclaw
Doing this not to raise my post count, but to put the topic at the top so people can help me.


I swapped the ghost for a wraith is HMT, and made a LAN game. There were still ghosts.

So I did it again, and swapped a rockethog for a wraith. There were no rocket hogs.

Dunno what is going on, should I try sparkedit or what?

Thanks.

Posted: Thu Apr 15, 2004 2:18 am
by berlab
Thank you mattp001 for providing this very usefull tut on the wraith ive been looking everywhere for this sort of tut for ages! it took me a few attempt's to get there but i made it :)

only one thing left, ive done lookin at the wraith, now i want to get in it!, if anyone knows of a post that will give a tut on that would you be as kind to give me a link to it

cheers berlab :)

Posted: Thu Apr 15, 2004 2:22 am
by v-virus
change wraith-driver to w-driver in hmt under vehicles.

Posted: Thu Apr 15, 2004 2:23 am
by berlab
tyvm v-virus :)

Posted: Thu Apr 15, 2004 2:28 am
by berlab
ooooooook, im sure its something ive done wrong at my end, but i just changed the driver name like you said in the vehicle/wraith/wraith bit under the vehicles tab went in multiplayer and......now i aint got no wraith altogether :S:S:S:S

Posted: Thu Apr 15, 2004 2:37 am
by v-virus
ok um swap the hog for the wraith. using sparky.

Posted: Thu Apr 15, 2004 2:38 am
by berlab
no worries its ok :) you was right bout it being w-driver except it was a capital W :) only found out cause i looked at the other vehicls :)

thx anyway :) you helped either way :)

Posted: Thu Apr 15, 2004 2:41 am
by v-virus
okley dokley flanders im goin to bed. ive been reading for long time. and i was making a cool mod. but i fucked up somewhere and got mr. exception. its a totally new idea. you guys will like it.

im not saying. =Pffffffttttttttt