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Vehicle Fall out--

Posted: Sat Mar 24, 2007 3:51 pm
by )John(
can any1 make a plugin for hht or hmt so i cant fall out of the vehicles when there upsidedown?

Posted: Sun Mar 25, 2007 7:23 am
by Malolo420
No its a script, someone should make a script injector for PC.

Posted: Sun Mar 25, 2007 5:06 pm
by )John(
heh.. that would own.. but then hacking would be overrated.. :X

can any1 post a working script for it then? :cry:

Posted: Sun Mar 25, 2007 6:26 pm
by FanTasY
DECOY wrote:
DkHawk wrote:Pretty cool, but how did you make it so you don't eject out of the hog?
One line script compiled into the CE scenario for standard BG, then CE scenario extracted and rebuit into the PC modded version of BG.

Code: Select all

(script startup hangon
(set rider_ejection 0)
)
Not even sure where that script would go, but maybe someone else does? Quoted that from the topic HPC Modded Server Map, and im not even sure if you have to do a CE->PC conversion.

Posted: Sun Mar 25, 2007 8:58 pm
by conure
CE>PC conversion is required, and we will never get a pc script injector i am willing to bet.

Posted: Sun Mar 25, 2007 9:13 pm
by )John(
can anybody do that for me :roll: I can send u the .map
i dont know CE Tools and i dont have time to look thru it :wink:

Posted: Mon Mar 26, 2007 9:26 am
by Titusz
what map?

Posted: Mon Mar 26, 2007 9:31 am
by Malolo420
)John( wrote:heh.. that would own.. but then hacking would be overrated.. :X

can any1 post a working script for it then? :cry:
Well what about a DEV trainer just for that script.



I don't think you can do it with CE - PC conversion because you have to rebuild with HMT and use the PC map.

Posted: Mon Mar 26, 2007 9:33 am
by Titusz
Malolo420 wrote:I don't think you can do it with CE - PC conversion because you have to rebuild with HMT and use the PC map.
it has to do with rebuilding involving ce ;)

scripts are stored in the .scenario in ce.
so, you add the script in bloodgulch (ce version).
extract the the .scnr.meta from it with hmt and rebuild your pc version of bloodgulch with it ;)

not to hard to do, my gravity mod had\has that script in.

Posted: Mon Mar 26, 2007 9:37 am
by Malolo420
Ahh I didn't know you could do that, I only did a few CE - PC then quit PC.

Posted: Mon Mar 26, 2007 9:42 am
by Titusz
yeah,no need to do this hassle in CE :)

Posted: Mon Mar 26, 2007 11:38 am
by )John(
Titusz wrote:what map?
BloodGulch & Death Island

Can u do it? :D

Posted: Sat Mar 31, 2007 9:27 am
by )John(
bump

Posted: Sat Mar 31, 2007 9:55 am
by FanTasY
Titusz wrote:yeah,no need to do this hassle in CE :)
Agreed. Why not just download the HPC one that's already done on Blood Gulch? http://forums.halomods.com/viewtopic.php?t=56940 If you don't like how they modifed the weapons then just use HMT to fix that up and voila you have your no vehicle fall out. As for Deathisland, there is no need for the CE->PC hassle.

Posted: Sat Mar 31, 2007 10:23 am
by conure
FanTasY wrote:
Titusz wrote:yeah,no need to do this hassle in CE :)
Agreed. Why not just download the HPC one that's already done on Blood Gulch? http://forums.halomods.com/viewtopic.php?t=56940 If you don't like how they modifed the weapons then just use HMT to fix that up and voila you have your no vehicle fall out. As for Deathisland, there is no need for the CE->PC hassle.
By the part in bolded do you mean to use memory hax so you can just have the singular APP to do it for all maps? If that is the case the thing you need to edit is a internal global called rider_ejection, by defualt its value is 0.

If my guess is wrong about what you ment could you please explain. :D

Posted: Sat Mar 31, 2007 10:42 am
by )John(
theres an app for that ? :S

Posted: Sat Mar 31, 2007 12:00 pm
by FanTasY
conure wrote:
FanTasY wrote:
Titusz wrote:yeah,no need to do this hassle in CE :)
Agreed. Why not just download the HPC one that's already done on Blood Gulch? http://forums.halomods.com/viewtopic.php?t=56940 If you don't like how they modifed the weapons then just use HMT to fix that up and voila you have your no vehicle fall out. As for Deathisland, there is no need for the CE->PC hassle.
By the part in bolded do you mean to use memory hax so you can just have the singular APP to do it for all maps? If that is the case the thing you need to edit is a internal global called rider_ejection, by defualt its value is 0.

If my guess is wrong about what you ment could you please explain. :D
Heh, I just meant it's not worth it do all the scripting and CE->PC conversion. Sorry for the confusion.

Posted: Sat Mar 31, 2007 7:57 pm
by )John(
its kinda worth the hassle cuz of how much i did so far :P