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Mested up hunter mod.........ZOMBIES

Posted: Sun Apr 11, 2004 4:30 pm
by halosk8er01
i put a hunter in BG but the modles were screwed up so i replaced it with MC and now its vary scary to play. there haeds are like tilled sideways some times and when they move there feat dont move and it looks like there hover in.

ill post pics later if u wont to see.

Posted: Sun Apr 11, 2004 4:33 pm
by {G}H0g-Jump4h
yes, please post pics. i wanna see it :o

Posted: Sun Apr 11, 2004 4:34 pm
by Cold_Killer
Can you say "A Resident Evil Mod" ?

I think a Resident Evil mod would kick soo much @$$, Trust me, im a Fan of Resident Evil, soo i think It would make a REALLY cool mod.

Posted: Sun Apr 11, 2004 6:35 pm
by halosk8er01
ammm how do u put pics in i a noob at this forum o ya when they die there heads go into there body
:D [/i]

Posted: Sun Apr 11, 2004 6:40 pm
by HunterXI
first of all, dont DB. if you do, just delete the double.

you can put pics up at photobucket.com , thats a good place in my opinion :)

Posted: Sun Apr 11, 2004 7:02 pm
by Ang88
that happens if you tell the hunter to use the mc model, while still using the animation triggers for the hunter, if you open up hht and change the dependency so that the biped use the cyborb animation trigger, then it will move right

Posted: Sun Apr 11, 2004 7:06 pm
by HunterXI
Ang88 wrote:that happens if you tell the hunter to use the mc model, while still using the animation triggers for the hunter, if you open up hht and change the dependency so that the biped use the cyborb animation trigger, then it will move right
but we dont want it to!

Posted: Mon Apr 12, 2004 7:26 am
by halosk8er01
ya it weilder with it like that

i tryed to put the pics at photobucket but it dident work probily because i have a 56k modom :(

but im going to make skins for it so it not just a white MC there heads streach
and tilt when they shoot there arms twich i hate playing it i made them all on i side to.

Posted: Mon Apr 12, 2004 8:10 am
by halosk8er01
i cant get it to work so just go here
[url]http://img50.photobucket.com/albums/v15 ... 57ccbc.bmp[/url]

Posted: Mon Apr 12, 2004 8:15 am
by EliteDan
the pics not working 4 me, go figure? :?:

Posted: Mon Apr 12, 2004 8:30 am
by halosk8er01
ill post it later

Posted: Mon Apr 12, 2004 8:39 am
by halosk8er01

Posted: Mon Apr 12, 2004 8:45 am
by Cold_Killer
Turtle Turtle!

LoL, just had to say that...

Posted: Mon Apr 12, 2004 8:46 am
by halosk8er01
lol
they look funnyer when they are out of the hog

Posted: Mon Apr 12, 2004 10:58 am
by NsomniA
lol, looks like he has a pole shoved up his back :-P

Posted: Mon Apr 12, 2004 2:26 pm
by halosk8er01
now all it needs is a skin scary forest level with pich black out and make there visers glow blood red

Posted: Mon Apr 12, 2004 2:29 pm
by Templar
HunterXI wrote:
Ang88 wrote:that happens if you tell the hunter to use the mc model, while still using the animation triggers for the hunter, if you open up hht and change the dependency so that the biped use the cyborb animation trigger, then it will move right
but we dont want it to!
Then don't, it'll save you time!

Posted: Mon Apr 12, 2004 2:45 pm
by halosk8er01
ill have more picks tommor if u wont them one is of one dead and the other is of one shooting


does eny one know how to make the level vary dark and make skins that glow