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About DECOY's new chillout map

Posted: Thu Mar 15, 2007 1:14 pm
by 0m3g4Muff1n987
I was wondering, I'm trying to make a mod with MC's who fight each other on each side of beavercreek (like in the CE SP map retribution 1.1) in CE, and converting it back to PC, but I face a dilemma. I need to make the team's suits different colors so you can know which ones to kill, but in DECOY's CE to PC mod, the chillout one, did he include his own skins, then convert it, and they stayed? Can I make colored skins for the MC's, inject them in CE, and convert to PC and they'll still stay there? Is it possible, cause I just want to create a mod with a bunch of MC's to fight against and alongside who are actually a challenge to fight, not some dumb aliens or ugly, slow moving infectious diseased rotting evil... whatever species the flood is.

Posted: Thu Mar 15, 2007 1:23 pm
by warlord
in hek make a set of marines with the cyborg model and in the actor varients tags change the permutation colours to blue on both options for blue team and red for red team then convert those tags to pc as well.

Posted: Thu Mar 15, 2007 1:56 pm
by 0m3g4Muff1n987
warlord wrote:in hek make a set of marines with the cyborg model and in the actor varients tags change the permutation colours to blue on both options for blue team and red for red team then convert those tags to pc as well.
Yeah, I'm just gonna use the delimeter tags... whatever. And um, how would you convert the tags to PC, isn't that just kind of part of the CE-PC conversion?

And if you changed the permutation colors would that just make the bipeds one solid color? I don't want pure red & blue cyborgs.

Posted: Thu Mar 15, 2007 6:10 pm
by conure
0m3g4Muff1n987 wrote:
warlord wrote:in hek make a set of marines with the cyborg model and in the actor varients tags change the permutation colours to blue on both options for blue team and red for red team then convert those tags to pc as well.
Yeah, I'm just gonna use the delimeter tags... whatever. And um, how would you convert the tags to PC, isn't that just kind of part of the CE-PC conversion?

And if you changed the permutation colors would that just make the bipeds one solid color? I don't want pure red & blue cyborgs.
Nope, permutations are controlled by the mutli-purpose map. Elite, & grunts use permutations and they arnt one singel color.

Posted: Fri Mar 16, 2007 10:01 am
by 0m3g4Muff1n987
conure wrote:
0m3g4Muff1n987 wrote:
warlord wrote:in hek make a set of marines with the cyborg model and in the actor varients tags change the permutation colours to blue on both options for blue team and red for red team then convert those tags to pc as well.
Yeah, I'm just gonna use the delimeter tags... whatever. And um, how would you convert the tags to PC, isn't that just kind of part of the CE-PC conversion?

And if you changed the permutation colors would that just make the bipeds one solid color? I don't want pure red & blue cyborgs.
Nope, permutations are controlled by the mutli-purpose map. Elite, & grunts use permutations and they arnt one singel color.
Oh, so even in Halo PC, the elites are different colors cause of permutations, not different skins? Kool... alright, thanks.

EDIT: Wait! How do you change the permutations? Don't you just edit the biped, go down to the permutations thing, and press add, and change both colors to blue or red? That's what I did. What did I do wrong?

Posted: Fri Mar 16, 2007 4:35 pm
by 0m3g4Muff1n987
Is anyone gonna answer I'm ready to convert this thing I need to know what to do... it's my last step...

Posted: Fri Mar 16, 2007 4:36 pm
by ihatecompviruses123
I don't really know what to do. Sorry. I would help,but can't.

Posted: Sat Mar 17, 2007 4:34 pm
by conure
You gota change the change color source in the shader model tag to A, or at least i think it is A.