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A war mod...
Posted: Tue Mar 06, 2007 7:14 am
by 0m3g4Muff1n987
In the beavercreek level of the singleplayer map retribution 1.1 for Halo CE, I loved the huge war between the spartans and I was thinking of making a similar mod for halo PC, with tons of AI spartans duking it out. But, how would I make it so the AI could actually spawn in a spot multiple times, and not just once and never again once they're killed? Also, how would you make 2 spartan bipeds and actor variants exactly the same, but with different colors?
Posted: Tue Mar 06, 2007 7:13 pm
by haloflames
HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much

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Posted: Tue Mar 06, 2007 8:24 pm
by conure
haloflames wrote:HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much

...)
No, that way is VERY outdated and the best way to do it is use CE tools then convert a scenario.I am to lazy post details but i am sure a number of people on this forum are familer with this method.
Posted: Wed Mar 07, 2007 4:05 am
by Malolo420
Heres a tut for AI on teams and scenario conversion,
http://halopc.net/forum/viewtopic.php?t=1324.
Posted: Wed Mar 07, 2007 12:01 pm
by 0m3g4Muff1n987
When it says open the extracted scenario tag, does that mean the halo PC map's tag or the CE map's? Also you do it with HEK+, right? (I'm a complete noob at HCE mapping)
Posted: Wed Mar 07, 2007 2:16 pm
by haloflames
conure wrote:haloflames wrote:HA! they deleted your signature. YOu deserved it for putting my quote in. You have no idea how much i hate you. Anyway about your idea. What you could do is PMI a vehicle maybe like a tank or something, load up 5 marines, flip it over blah blah. Then make a game type where vehicle respawn is turned on and in result the bipeds spawn over and over again. Maybe if you dont make fun of what I say we could be neutral again, what do u think? I hope it helps(but not too much

...)
No, that way is VERY outdated and the best way to do it is use CE tools then convert a scenario.I am to lazy post details but i am sure a number of people on this forum are familer with this method.
Yeah sadly I have no idea what that means. Its gibberish to me. When I feel that I need to change my method I will thank you very much.

Posted: Sun Mar 11, 2007 12:22 pm
by 0m3g4Muff1n987
Yeeah. Could someone help me out? It said open an extracted scenario tag in the tut. Does it mean from a CE map or a PC map? Would I open up PC's beavercreek or CE's beavercreek? And would I extract the scenario folder with HEK+? Or a diff program?
Posted: Mon Mar 12, 2007 12:45 am
by Malolo420
You can open either.