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can mc sit in middle of hog???
Posted: Wed Apr 07, 2004 1:22 pm
by DOMINATOR
i need mc to sit in the middle of the hog between the seats does anyone know how to do that?
Posted: Wed Apr 07, 2004 1:23 pm
by {G}H0g-Jump4h
dont think it can b done... u might have to edit the model. if u figure it out, tell us

. that would b cool...
Posted: Wed Apr 07, 2004 1:42 pm
by Dark Cloud
I don't believe it can be done. You'd have to add seats and their position somehow, which I don't believe we know how to do yet...
Posted: Wed Apr 07, 2004 2:08 pm
by DOMINATOR
ok thanks cause i tried swapping collision models and swapping the hog driver seat to ghost driver those dont work
thanks
Posted: Thu Apr 08, 2004 7:33 am
by Ang88
if you find out what part of the meta contains the cordinates for the seats, please tell me i have a cool mod idea
Posted: Thu Apr 08, 2004 12:14 pm
by DOMINATOR
Ang88 wrote:if you find out what part of the meta contains the cordinates for the seats, please tell me i have a cool mod idea
whats ur mod idea?
Posted: Thu Apr 08, 2004 12:31 pm
by blink 182
move ur entire hog model ova a bit in ur modelling program and then he will get in the drivers seat but since u moved it it will b in the middle...but then the passenger will be sittin in air so mayb dont hav a passenger seat
Posted: Thu Apr 08, 2004 12:46 pm
by DOMINATOR
blink 182 wrote:move ur entire hog model ova a bit in ur modelling program and then he will get in the drivers seat but since u moved it it will b in the middle...but then the passenger will be sittin in air so mayb dont hav a passenger seat
to bad all ur collision models will be fucked then
but i gues i will do that anyway
Posted: Thu Apr 08, 2004 12:47 pm
by blink 182
ya i kno u mite hav 2 manually hex those 2 fit ur model
Posted: Thu Apr 08, 2004 12:49 pm
by DOMINATOR
blink 182 wrote:ya i kno u mite hav 2 manually hex those 2 fit ur model
ok ill see
Posted: Thu Apr 08, 2004 12:50 pm
by HunterXI
meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
Posted: Thu Apr 08, 2004 12:53 pm
by blink 182
or u can delete certain collision models such as backrightside or somethin but then that will still leave u with no collision models on the left side
Posted: Thu Apr 08, 2004 12:54 pm
by DOMINATOR
HunterXI wrote:meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
what do u mean?
Posted: Thu Apr 08, 2004 1:02 pm
by HunterXI
DOMINATOR wrote:HunterXI wrote:meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
what do u mean?
the warthog has multiple parts of the collision model, including the gun, the wheels, the frame, etc.
Posted: Thu Apr 08, 2004 1:27 pm
by DOMINATOR
HunterXI wrote:DOMINATOR wrote:HunterXI wrote:meh, that wont be worth it, youll have to move over like 9 coll models. just look in the meta for those coords.
what do u mean?
the warthog has multiple parts of the collision model, including the gun, the wheels, the frame, etc.
yeah i know that but what is meta and how do i change it??
Posted: Thu Apr 08, 2004 1:33 pm
by blink 182
u gotta open up the obj meta of ur model, find the verticies u wanna move (a LOT!) and multiply them using the scientific calculator by how many values u moved it
Posted: Thu Apr 08, 2004 6:03 pm
by HunterXI
no, just select all the vericies with one box, and "extrude" them a little bit to the left. and just do in milkshape.