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Wolfenstein 3D Halo Mod?

Posted: Mon Apr 05, 2004 7:13 pm
by Dave_Linger
I was thinkin the other day (imagine that!) and I was playing Wolfenstein 3D (yes, in DOS) and I was thinking of how easy it would be to make the same type of levels in Halo. Think about it. You have the block mod, and you make a few more things (rocks) into flat panels, all textured differently, some like bricks, floors, etc. and then you could make new doomish/wolfensteinish levels in SparkEdit... It'd be pretty easy too, just copy the collision model over the rock's and same for the 3D model... I think I'll try that. :D

Posted: Mon Apr 05, 2004 7:14 pm
by HoboRockAssassin
ya doom has been sed before but i dont think it would actually be done
wolfenstein is great

Posted: Mon Apr 05, 2004 7:19 pm
by Dave_Linger
doom would be harder though, because of the water effects and alla that stuff

Re: Wolfenstein 3D Halo Mod?

Posted: Mon Apr 05, 2004 7:25 pm
by rossmum
dave_linger wrote:I was thinkin the other day (imagine that!) and I was playing Wolfenstein 3D (yes, in DOS) and I was thinking of how easy it would be to make the same type of levels in Halo. Think about it. You have the block mod, and you make a few more things (rocks) into flat panels, all textured differently, some like bricks, floors, etc. and then you could make new doomish/wolfensteinish levels in SparkEdit... It'd be pretty easy too, just copy the collision model over the rock's and same for the 3D model... I think I'll try that. :D
You sad, sad child. Playing DOS games (and old ones at that) when you've got Halo?
*shakes head in disgust*

Posted: Mon Apr 05, 2004 7:33 pm
by HoboRockAssassin
lol hunter
but its like old school wolfenstien right there so its an exception

Posted: Mon Apr 05, 2004 7:34 pm
by Dave_Linger
thats another thing! in wolfenstein, there ARE NE EXCEPTIONS!! :D :D Get it??

Posted: Mon Apr 05, 2004 7:40 pm
by HoboRockAssassin
well u havent tried modding it now have you
and if you have then thats pretty weird if u never get exceptions because
that means anything works
~breaks out the modding tools on wolfenstein and plays as carnivorous bunny rabbits~

Posted: Mon Apr 05, 2004 7:41 pm
by Dave_Linger
lol

Posted: Mon Apr 05, 2004 7:43 pm
by rossmum
Once I get better at modding, I'm going to make a pscho map with all these weird weapons (Fridge Cannon, James Grenade, Roman's Lunch) to play with my friends...the ideas for weapons are some my friends formulated for a game we're making in Game Maker...

Posted: Mon Apr 05, 2004 7:45 pm
by HoboRockAssassin
fridge cannon??
lol wut do these have to do with wolfenstien

Posted: Tue Apr 06, 2004 4:59 pm
by rossmum
It got me thinking along the line of crazy mods...

Posted: Tue Apr 06, 2004 5:17 pm
by Z'an of Halo
ha! fridge cannon! lol... i wish someone would take all the covenant and turned them into emus, random, crazy mod...
i like the idea of fridge cannon... eat frozen chicken, punk!

Posted: Wed Apr 07, 2004 10:53 pm
by rossmum
Yeah, my friend, when he was about 4, went into Macca's and saw a poster of some kid with no leg (I don't know what it was doing in there), so decided to *make* him a new leg, so he brewed up some disgusting concoction out of things like toenails, dead skinks (small lizards), and other such things...hence the name James (it was a "leg" for the kid).
The James grenade is gonna go off with a huge splash of brown crap, sending toxic chunks everywhere...
:lol:

And another guy I know, his lunch is toxic waste, I swear, hence Roman's Lunch grenades... Then there's the Banana Gun and some other wacky, far-out, totally random stuff...