how to add an ai

Discuss general issues about modding HaloPC. Post ideas for mods here.
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COMEREE





Posts: 5
Joined: Tue Jan 09, 2007 3:49 pm

how to add an ai

Post by COMEREE »

how do u add an ai in hang im high??
xserre





Posts: 229
Joined: Thu Dec 21, 2006 2:57 am
Location: belgium

Post by xserre »

search for how to pmi by jhon it's the best pmi vid there is
BIGGER.BETTER.XSERRE!
Damorian




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Joined: Thu Mar 02, 2006 6:49 pm

Re: how to add an ai

Post by Damorian »

what I do, is I extract the actorvariant or just the actor (i think they seem a little smarter with just the actor) and put that into the map I want it. Then using HHT I give it the model etc etc of master chief. If you have the plugins for HMT that allow you to mess with the ai stuff, you can make them a little smarter (eg. instead of just standing there, they run toward you). I might also put in say, the covenant dropship (it has the most seats), making it invisible, getting rid of it's collision model and having it flip upside down, making them all fall out. I've found (from my experiance) that only 6 vehicles (max) will be able to be populated by AI, so if there is 17 (I think it's 17, give or take) seats in the drop ship you can have a max of 102 ai on a map, but you'd probably get tons of lag or exception error.

Also, has anyone posted getting the ai in mp to drive vehicles other than banshees? I found a way to make them drive all the vehicles (except the warthogs, they can only go forward and backward for some reason.)
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