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Life bar outline not going away
Posted: Sun Jan 07, 2007 12:24 am
by JK-47
I made a new little shield duration meter, but the white outline of the old one is still there, how do I get rid of it?

Posted: Sun Jan 07, 2007 12:45 am
by an emu
replace whatever bitmap that is with a see-through bitmap. i forget the name of the bitmap, and i dont have guerilla on this computer, so you will have to figure out which one it is.
Posted: Sun Jan 07, 2007 12:47 am
by JK-47
0_o
I guess I'll have to look through the bitmaps tags again :O
EDIT: Would it be hud health base perhaps?
Posted: Sun Jan 07, 2007 1:12 am
by arcadous
The invis one is the cryo glass. I have become accustomed to that...^.^
Posted: Sun Jan 07, 2007 1:34 am
by JK-47
Yeah, I know the invisible texture, I just don't know the texture that makes up the outline of the lifebar.
Posted: Sun Jan 07, 2007 9:21 am
by an emu
you are looking for bitmap0 in the sprite "ui\hud\bitmaps\combined\hud_unit_backgrounds"
Posted: Sun Jan 07, 2007 12:16 pm
by JK-47
Cool, thanks
EDIT: Do I save it as DXT1 No alpha?
Posted: Sun Jan 07, 2007 3:05 pm
by an emu
i dont know, i havent worked with pc in a long time. I think you would want alpha though, otherwise it wont be transparent.
Posted: Sun Jan 07, 2007 5:27 pm
by TomClancey
jk-47 yes u would save it as DXT1 no alpha (if ur using dds plugin for photoshop, theres only one option for DXT1 and its no alpha.
Posted: Mon Jan 08, 2007 4:06 am
by crackcocaine
Actually theres also DXT1 1 Bit Alpha.
Posted: Mon Jan 08, 2007 4:35 am
by TomClancey
huh? there are, cus on my plugin, theres
DXT1 RGB (No Alpha)
DXT1 ARGB (1 Bit Alpha) ok so ur right.... nvm about that then, i guess i though the ARGB 1 Bit Alpha was no Alpha, hence the reason i know so little about this stuff

. well ya so do wat crackcocain said it was DXT1 ARGB (1 Bit Alpha)