HEK ready map (IN PROGRESS)

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peabnuts123





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HEK ready map (IN PROGRESS)

Post by peabnuts123 »

Here is my map i have made using MILKSHAPE, yes, you heard me correctly ,MILKSHAPE.im gonna call it WOODHILL , i have no idea why, it just is, i is only fineshed for now, its not final, bt its a decent start, i will be posting all the vehicles i have made for the map aswell soon, but for now, there is just this pic of the map.

Ok, ive updated the pics, so i can give them to u in this format:
Pic of my map

im sry if this posts sounds arrogant, snobby, rude etc, it isnt ment to be
Last edited by peabnuts123 on Sat Apr 03, 2004 11:41 pm, edited 2 times in total.
peabnuts123





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Post by peabnuts123 »

grr, the link dont work, hang on, im fixin it

EDIT: its fixed now
peabnuts123





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Post by peabnuts123 »

ok, here are my HEK ready vehicles:

Ghost
Scorpion
Warthog

Hope you guys like my map, feedback would be appreciated
Last edited by peabnuts123 on Sat Apr 03, 2004 11:44 pm, edited 1 time in total.
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maca_§




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Post by maca_§ »

the level aint good because you wont be able to drive the vehicles well
but the vehicles look good
although you have just copyed there weapons
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Post by rossmum »

WOW! Nice map! How did you do that!?
:shock: :shock:
peabnuts123





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Post by peabnuts123 »

1.a)the levle can be made flatter if you want?

1.b) yes it is true that i just copied the weapons( ghost being an exception of course, as it only has a new seat), but ont it be cool h=to have a tnk with two turrets?, and be able to have to gunners?, and the ghost will finally have another seat, so it can transport aswell as shoot, ill give a run through on the vehicles new abilities klater if you want.

2.)i did it in MILKSHAPE, yes, its true, a lot of people will be very amazed to hear that, but its true.( im not revealing my secret on how to it YET)

and also, i forgot to mention, that its relative size is somewhere near BG, but its slightly bigger.
Im hoping the scenery will do it justice, but, if anyone has ideas they would be greatly appreciated, remember its not final, and its only been done quickly, so all i did was make it, size it odwn, then bring the sides up a bit, adjust the hilles height ( believe me they used to be HUGE!!) and voila!

also, if you look closely at the pic of the map, you can see in two of the corners are flattened, this is because im gonna put bases n there, cause if you notice on the HEK shots, the map in 3DSmax, it doesnt hav the bases, but has just the floor plan, so i beleive that thye bases will be a bit of scenery sorta thing

PZ REMEMBER TAHT THIS MAP IS YOUNG, SO ANY IDEAS WOULD BE GREAT!!
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Post by VGChampion »

First off, the vehicles need fixing up because all they have are extra weapons (besides the ghost) and the level to me looks like all it is are hills. And how is making a level in milkshape a secret? People have made levels before in milkshape (just now for Halo).
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MasterNeoChief




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Post by MasterNeoChief »

He never said it was secret, he only mentioned he made a map.
Relentless





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Post by Relentless »

too many bumps on map. wont be fun at all to play, impossable to drive vehicles.

how many poly's is this? Seems like its gonna lag like crazy.

and anyways how do you plan on doing UV mapping with milkshape. you gonna have an untextured map?
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Post by sharkface217 »

peabnuts123





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Post by peabnuts123 »

look, you guys are not LISTENING to me, this map is only in its crppest stage yet, this took about, what, 15 mins?, it is in stage one!, its not absolutely ready for injection, im changing the title of this topc, so you guys can understand me, its crap at the mo, it needs oje HELL of a lot of wrok, do you get me now?

And yes, i will be flattening some hilles down.
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Post by blink 182 »

i realized that the whole time, and yes please flatten some hills lol
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Post by XwitX »

Gj man i like it alot.
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Post by Phil »

The link isn't working, only the ghost, tank, and warthog links are working.
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Post by peabnuts123 »

cause you gotta copy and paste, my host doesnt allow hotlinking (which suks), to be honest, i dunno why i put them on that site, ill update them sometime soon, so a lot more poeple can see them

EDIT:they are fixed now, you can click them
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