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The exception gun! Hooray its de-noobification!
Posted: Sat Dec 16, 2006 4:28 pm
by inferno
i had a idea recently. what if i spawned a gravity gun somewhere in BG then hacked the damage so that it was where it would crash someone who was hit by it. i think ive done it before. ive made a grav gun that actually causes the person being hit with it to have a exception. at the time i thought it was anoying and deleted it. but now i need it so that i can make a mod where the host has the ablity too shoot people and throw them out of the game

that would be a great thing too have in HPC since theres no "boot" function. cough* cough* lazy bungie programer cough*. for example:
-some noob joins with a aimbot? BAM!! exception up his @ss.
-some one trash talking and its gettin on your nervers. Beam across the head and "idiot2345 quit"
-one of your teammates team killing and you cant take it anymore. burn his stoopid noob face and crash his game.
sounds like a good idea too me!
i cant remember exactly how i did it so if anyone knows. plz post any ideas.

Posted: Sat Dec 16, 2006 8:47 pm
by devilsluger
there is a boot function but you need console active and also if this got in the hands of a noob it would suck and what if you got hit with it this idea isnt the best
Posted: Sat Dec 16, 2006 8:54 pm
by Dominatr
It could be put in a place which the others don't know about and can't get to
Posted: Sat Dec 16, 2006 9:01 pm
by devilsluger
ok and then to make it so a noob doesnt pick it up you can make it explode when droped but where would you hide it someone will eventuaaly find it and put it on the internet for all the little noobs to find
Posted: Sat Dec 16, 2006 9:53 pm
by JK-47
Rossmum did this

Posted: Sat Dec 16, 2006 10:40 pm
by Tyrant
O geez, this is an easy one. I actually had the opposite problem not too long ago. Just import either the Sentinel Beam or Wraith mortar into your MP map. When the player is hit by it, they're hit by something they don't have on there map, so they get the exception.
It was a problem for me because I like to create joiner friendly mods, but always want a show for those who go out of there way to download the map from Earth City. I wanted to include the Sentinel Beam and Wraith Mortar because they both look really cool (particularly on my night mods), but using those projectiles would instantly boot out someone hit by them. Caused problems for my mods, but sounds like the solution to yours. Hope that answers your question
O and for a place to hide it (BG for example), you could spawn it in that tower in the rock formations and disable banshees. Then create an invisible teleport with SparkEdit that leads to that location.
Posted: Sat Dec 16, 2006 11:41 pm
by inferno
i could make it were if someone tryed to use it (besides me) it would crash their game ex:swap the trigger of th wep with radius damage of wraith : )
i m smaert
also im gonna hide it in a rock

Posted: Sun Dec 17, 2006 6:05 am
by Patrickssj6
JK-47 wrote:Rossmum did this

QFT
Good luck.
Posted: Sun Dec 17, 2006 11:43 am
by newser10591
i did exactly what tyrant said and it worked perfect(i did sentinal beam) so now i used sparkedit to put the gun somewhere else and made a teleporter to it and i only no where it is

Posted: Sun Dec 17, 2006 12:23 pm
by fishface617
lol this sounds like fun

Posted: Sun Dec 17, 2006 2:23 pm
by inferno
yay,
finally if someone gets in the tank and camps they get their game crashed.
we celebrate this day because it is
DE-NOOBIFICATION DAY!
aka D-day
thx for testing newser i cannot wait too try this out!!!
-edit-
the only thing i need to do now is instead of makeing the box say "exception" when it crashes for them make it say "you got kicked noob"
-------
Posted: Sun Dec 17, 2006 2:24 pm
by Tyrant
Glad to help y'all

Posted: Sun Dec 17, 2006 3:01 pm
by fishface617
You wont be able to change the exception data message...
Posted: Sun Dec 17, 2006 4:09 pm
by Phenomena
since theres no "boot" function. cough* cough* lazy bungie programer cough*
wtf are you talking about?
ever try sv_kick or better yet, sv_ban?
Posted: Sun Dec 17, 2006 4:37 pm
by sharpshot2492
Or what would be better is if he joined with an aimbot and some mod made him constantly die to piss him off more.
Posted: Tue Dec 19, 2006 8:41 am
by inferno
if you own a aimbot you are gay. and a noob.
there fore i will never own one.
and i know i cant change the exception message but it would be really funnny
phenemena : "ever try sv_kick or better yet, sv_ban?"
and seriously if someone would tell me how too get the console up in HPC and HCE then maybe that would work. sholdnt it be the ` key ?
Posted: Tue Dec 19, 2006 12:06 pm
by newser10591
go to the halo short cut on the desktop
right click and press properties
go to target path and at the end of it put a space then
-console
cliack apply
then go to the game and press
~
for the console
Posted: Tue Dec 19, 2006 1:56 pm
by inferno
... ok how that works i will never understand... how in gods name does a little string at the end of the shorcut file name turn on console!?!?!
weird.
i guess i will use the console if i really need too but shooting someone and crashing their computer cause they are noobing.. is much funner.
is ther a list of console comands... if so can you direct it too me id like too see all that can be done.
i know radiosity_start dosent work

Posted: Thu Dec 21, 2006 5:45 am
by TomClancey
ok inferno this is what to do to get a list of commands, in halo press ~, then press tab, it will give a list of commands, but i will also post all of the commands.
From Bungie.Com
cls
Clear the console text.
help [command]
Tell you about the command.
quit
Quit Halo for the PC dedicated server.
sv_ban [player name or index]
Ban the player with the given name or index. However, this doesn't kick them out of the game however.
sv_ban_penalty [time1] [time2] [time3] [time4]
Specifies the levels of punishment for repeat offenders. The first offense will be punished for [time1], the second offense for [time2], the third offense for [time3], the fourth offense [time4] and the fifth offense for an indefinite period of time (the administrator has to unban the user). The format of time is n s, n m, n h, n d or 0. n is a digit in the 1-9 range and 0 is infinite.
sv_banlist
Show the list of the banned players.
sv_banlist_file
Specifies the file to store and load the ban list to and from. Note: this file's name is restricted to banlist ## .txt where ## is a two digit number. This allows multiple instances to use different ban lists while still restricting the name of the ban list (for security purposes).
sv_end_game
End the currently running game. This will proceed to the next game in the map cycling game entries list.
sv_kick [player index or name]
Kick the player with the given name or index out of the game.
sv_map [map name] [game variant]
Start a game with the indicated map and game variant. When the game is over, this game will restart itself. This command supersedes any map cycle the server has.
sv_mapcycle
Show game list.
sv_mapcycle_add [map name] [game variant]
Append this game entry (map name and game type) to the end of the game list.
sv_mapcycle_begin
Start the map cycling with the specified game entries.
sv_mapcycle_del [index]
Delete the game entry from the map cycling game list (use sv_mapcycle to get game IDs).
sv_mapcycle_timeout n
Time in seconds to restart the next game in the game list after game is finished (this determines how long clients are sitting at the post carnage report screen).
sv_map_next
End the current game and skip to the next game in the map cycling game entries list.
sv_map_restart
Restart the game.
sv_maxplayers n (Default value is 16)
Set the maximum number players. This should be done in the init.txt file, before map cycling begins.
sv_name [string] (Default value is "Halo")
Set the server name (64 characters max). This should be done in the init.txt file, before map cycling begins. With the 1.03 update, the set of characters allowed for server names is no longer limited to alphanumeric characters.
sv_password [string]
Set password for server. This should be done in the init.txt file, before map cycling begins.
sv_players
List the players and their indices for reference in banning and kicking players from the dedicated server. With v1.03, sv_players also shows the number of TKP per players and their cool down period (as appropriate).
sv_public [1, 0] (Default value is 1)
Determine if the server will be listed in the GameSpy Master Server list (1) or not (0). This should be done in the init.txt file, before map cycling begins. Note: setting this to false is equivalent to hosting a LAN game.
sv_rcon_password [string]
Set the RCon password. To remove the password, thus disabling RCon, specify an empty string "" as the password.
sv_status [1, 0]
Displays the current status of the dedicated server in the console.
sv_tk_ban n
Specifies the number of "team kill points" required for a player to be kicked and banned from a server. See section H for additional information about Controlling Team Killing and Banning undesirable players.
sv_tk_grace [time]
Set the grace period during which a player can only be credited with one TKP. For example, if set to 3s, a player can only be credited for one team kill every 3 seconds, preventing an accidental grenade explosion from crediting multiple TKP to a player.
sv_tk_cooldown [time]
Set the cool down period after which a player will be forgiven one TKP if they have not committed another team kill.
sv_unban [player name]
Allow the player with the given name to join the server again
and there you go everysingle command on console, oh BTW some only work on dedicated servers, like sv_mapcycle add etc, but sv_map works in both kinds of servers, just do "sv_map bloodgulch slayer".
Posted: Thu Dec 21, 2006 11:32 am
by gh0570fchurch
So it's like the ultimate Banhammer? Nice. What Tyrant said makes sense, try that.