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How do i add Extra stuff???

Posted: Sat Nov 22, 2003 4:29 pm
by MC117
i got sparkedit 2.0 and i can only move stuff(which is totally cool!) but how do i add extra stuff? like extra weapons. objects from other levels

Posted: Sat Nov 22, 2003 4:33 pm
by Framerate
You need HMT2 for that.

Posted: Sat Nov 22, 2003 4:40 pm
by MC117
how do i get that?

Posted: Sat Nov 22, 2003 4:49 pm
by Gamja
dl section methinks.

Posted: Sat Nov 22, 2003 4:52 pm
by MC117
couldn't find it there

Posted: Sat Nov 22, 2003 4:54 pm
by HAL9000
can u say make a hoggy into a longsword if so then if u could please tell me how to do it these the stuff with raw meta but i dont know how to work it

Posted: Sat Nov 22, 2003 7:52 pm
by staticx57
model injection is NOT part of hmt2.

Posted: Sun Nov 23, 2003 10:09 am
by shadowbeast
wait a second u can just add random things to a map?

Posted: Sun Nov 23, 2003 10:37 am
by shadowbeast
and how did glassjaw get the logs for gulch wars?

Posted: Sun Nov 23, 2003 11:36 am
by Conner5
The logs were already in the BG code. Like vehicals in say, heh. So all you have to do is swap out one item for another.

Posted: Sun Nov 23, 2003 11:59 am
by MC117
how? how do i change the look of the map? the guy had it look like snow at dusk

Posted: Sun Nov 23, 2003 12:34 pm
by shadowbeast
ya but what is the offset and value of the log i couldn't find it.
and also some1 said about just putting in anything without swapping is this possible?

Posted: Sun Nov 23, 2003 1:31 pm
by DankButter
you cant add anything to halo just yet

all he did was change the existing scenery to logs and placed them differently

the snow was a little diff, i think he edited the bitmap.map file for that

Posted: Thu Dec 11, 2003 7:30 pm
by [users]vox
I know I'm a noobie with moding halo, but there has to be some way to add an object into a map. Somewhere in the code it tells the game to place an object in there, we've found where to edit the hex to tell where the object to be & the rotation, just where in the code tells this game to place this object in there? Also, what about just adding more of an object that is already in the map, without swaping one thing for another?