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Pictures of Upcomming mod
Posted: Sun Mar 28, 2004 9:58 pm
by chaosking202
Here are some pics of the mod im working currently, the textures at each base are diffrent as well as the lighting.
http://www.geocities.com/chaosking202/1 ... 0543265031
http://www.geocities.com/chaosking202/2 ... 0543265031
http://www.geocities.com/chaosking202/3 ... 0543265031
Note: If the link dosent work try pasting it into a web browser
Posted: Sun Mar 28, 2004 10:40 pm
by master_wolf
looking by the red base gives u the being in the middle of nowhere in the middle of the night kind of feeling

Posted: Sun Mar 28, 2004 10:43 pm
by New Age
like the skin job... but does the lighting affect the color of the MC depending on where he is?
Posted: Sun Mar 28, 2004 11:40 pm
by chaosking202
about it being lost at night feeling, im working on adding a little glow ( black light glow from most lt places). the color dose effect the mc, if it is to confusing in betas i will increas the white light on it making mcs color more visable.
Posted: Mon Mar 29, 2004 4:45 am
by {IAS}Bunkerking
nice looks like tron
Posted: Mon Mar 29, 2004 11:51 am
by TsukasaZero
"Dude..that's dope!"-Sheek
Posted: Mon Mar 29, 2004 2:44 pm
by sharkface217
{IAS}Bunkerking wrote:nice looks like tron
Roflmao............
Tron.........
Posted: Mon Mar 29, 2004 3:03 pm
by {G}H0g-Jump4h
its pretty good. but i should b saying its the best. cuz i cant skin for crap. i can mod (not model) tho.
Posted: Mon Mar 29, 2004 5:51 pm
by rossmum
Wow, nice UV effects...
*sunburn city central*

Posted: Mon Mar 29, 2004 5:56 pm
by DioxideC
i like the custom 'shees for each base. if ya release that, make some weapon mods too in the same bundle to go with the map. mabye make the projectiles in each weapon to go with map colores. and nice skinz too.
keep up the good worke!
Posted: Mon Mar 29, 2004 9:06 pm
by chaosking202
thanks for the feed back, im working on getting custom wart hog lights for each base as well. think that would work well?
Posted: Mon Mar 29, 2004 9:40 pm
by v-virus
chaosking202 wrote:thanks for the feed back, im working on getting custom wart hog lights for each base as well. think that would work well?
absofuckinglutely!!!!!!
sick
Posted: Mon Mar 29, 2004 9:49 pm
by farklem
That is sweet
Posted: Tue Mar 30, 2004 9:09 am
by chaosking202
here is the lighting i have so far.
Each base is colored and light to the specific team. Half of the map is red and half is blue, when i tryed to put a dark purple glow it would allways be to pink or to black.Even with the lighting thankfully you can still tell the diffrenc from blue/red team. The sky is black and the sun is gone, allso the grass texture is a solid black and only the sand is regular color. This gives the effect of glowing ground, unless i learn how ( and i probly will) to create a new "wart hog". The lighting for bouth hogs is controlled by the same meta wich sucks. I wiill either create a entire new hog or give each team 1 type of vehical, balenced of course. Last night i made the bitmaps into a .ppf so a friend could check it out, the .ppf is 3.5 MB. So for dial up users its going to be a long down load. With all the lighting effects its best played in 800x640 and up. Shadows on, Particals at least medium and texture at least medium. Im nearing the end of my general lighting/texture editing , so here are the game mods im considering. baisic weapon will be cove rifle or cove pistol, maby a sniper rifle with a very limited amount of homing lazer. All i can rember right now, late.
Posted: Thu Apr 15, 2004 1:55 am
by v-virus
whats goin on
Posted: Thu Apr 15, 2004 2:01 am
by PE$T
Yeah! any news on this? looks Cooool so far!
Any more progress?