Pictures of Upcomming mod
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Pictures of Upcomming mod
Here are some pics of the mod im working currently, the textures at each base are diffrent as well as the lighting.
http://www.geocities.com/chaosking202/1 ... 0543265031
http://www.geocities.com/chaosking202/2 ... 0543265031
http://www.geocities.com/chaosking202/3 ... 0543265031
Note: If the link dosent work try pasting it into a web browser
http://www.geocities.com/chaosking202/1 ... 0543265031
http://www.geocities.com/chaosking202/2 ... 0543265031
http://www.geocities.com/chaosking202/3 ... 0543265031
Note: If the link dosent work try pasting it into a web browser
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here is the lighting i have so far.
Each base is colored and light to the specific team. Half of the map is red and half is blue, when i tryed to put a dark purple glow it would allways be to pink or to black.Even with the lighting thankfully you can still tell the diffrenc from blue/red team. The sky is black and the sun is gone, allso the grass texture is a solid black and only the sand is regular color. This gives the effect of glowing ground, unless i learn how ( and i probly will) to create a new "wart hog". The lighting for bouth hogs is controlled by the same meta wich sucks. I wiill either create a entire new hog or give each team 1 type of vehical, balenced of course. Last night i made the bitmaps into a .ppf so a friend could check it out, the .ppf is 3.5 MB. So for dial up users its going to be a long down load. With all the lighting effects its best played in 800x640 and up. Shadows on, Particals at least medium and texture at least medium. Im nearing the end of my general lighting/texture editing , so here are the game mods im considering. baisic weapon will be cove rifle or cove pistol, maby a sniper rifle with a very limited amount of homing lazer. All i can rember right now, late.
Each base is colored and light to the specific team. Half of the map is red and half is blue, when i tryed to put a dark purple glow it would allways be to pink or to black.Even with the lighting thankfully you can still tell the diffrenc from blue/red team. The sky is black and the sun is gone, allso the grass texture is a solid black and only the sand is regular color. This gives the effect of glowing ground, unless i learn how ( and i probly will) to create a new "wart hog". The lighting for bouth hogs is controlled by the same meta wich sucks. I wiill either create a entire new hog or give each team 1 type of vehical, balenced of course. Last night i made the bitmaps into a .ppf so a friend could check it out, the .ppf is 3.5 MB. So for dial up users its going to be a long down load. With all the lighting effects its best played in 800x640 and up. Shadows on, Particals at least medium and texture at least medium. Im nearing the end of my general lighting/texture editing , so here are the game mods im considering. baisic weapon will be cove rifle or cove pistol, maby a sniper rifle with a very limited amount of homing lazer. All i can rember right now, late.