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AI spawning without vehicles???

Posted: Thu Nov 23, 2006 2:50 pm
by sharpshot2492
topic; Link it!

Posted: Thu Nov 23, 2006 3:44 pm
by crackcocaine
Heres a mod with respawing ai (no vehicles) on dangercanyon that I made. http://files.halomods.com/viewtopic.php?t=61680.

Heres a tut on how to do it. http://halopc.net/forum/viewtopic.php?t=625.

Posted: Sat Nov 25, 2006 12:20 pm
by emo713dude
will that mod work on multiplayer?

Posted: Sat Nov 25, 2006 1:06 pm
by Patrickssj6
emo713dude wrote:will that mod work on multiplayer?
AI don't sync.That means if someone joins he will see the begginning of the map and you may already killed everybody.

Posted: Sat Nov 25, 2006 1:09 pm
by emo713dude
darn. i want ai in my multiplayer

Posted: Sat Nov 25, 2006 2:24 pm
by Index
There was a lame mod with covie dropship turrets that was hyped as being AI online, but they didn't move..... :roll:

Theres a scratch test mod that has killable, moving AI in a Multiplayer
map on the Halopc.net forums, its in the WIP pc section.
The AI are part dependency swapped over a vehicle. (Vehicles do sync)
However..... the AI always have absolute zero ping on the server. So
even with a great connection (I have ping of 16 - 33) you still get
occasional warping and lag.

If you have ping over 200, forget it! (this would be why the test mod got
dropped....)

I cant post a link as the WIP section is not open forums like the tutorials,
it's site members only.