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PMI model problem

Posted: Mon Nov 20, 2006 7:08 pm
by spartan343gs
I PMI'ed 4 items, bridge from guilty spark, wraith from AotCR, Lifepod from Halo, and small door from POA. Models decrapped fine built fine all went well so I loaded my new map into HMT no problems models all there all the tags fine. So on I went to add them into the map I open up sparkedit and here is where the problem occurs the map is fine but all the models are twisted out and if I move the camera to look around it errors and shuts down.

Posted: Mon Nov 20, 2006 7:16 pm
by gh0570fchurch
Well, you can't just take a ton of items from one map, and PMI it into another, and except it to work the first time. Bactrack your steps, and redo it, and find what you did wrong.

Posted: Mon Nov 20, 2006 7:24 pm
by spartan343gs
Thanks for the tip I'll try again BTW what is a good range to have the auto detecting for machines like doors, and bridges.

Posted: Mon Nov 20, 2006 7:49 pm
by gh0570fchurch
Don't know, check what it is for some of the doors in a10 (that level has plenty of doors). Use that to base your own decision off of.

Posted: Mon Nov 20, 2006 7:51 pm
by spartan343gs
OK well I did it all again this time spark edit was fine and so was HMT but I got an exception when I loaded up. All the models are fine.. and I had no errors during any processes. :?

Posted: Mon Nov 20, 2006 8:57 pm
by spartan343gs
ALRIGHT I did it all over started with a blank BG and finally it sort of works. It loads but my wraith has like a piece of it sticking out like half way across the map. I imagine it had something to do with decrapping or something like that. :? I also can not see one of my bridges at all yet the model is fine and I checked it.

Any Ideas?

Posted: Tue Nov 21, 2006 4:18 pm
by inferno
from what i know.. i dont think bridges "work" too well on MP maps..

so you might want too cross that off your list.

and yes your wraith just fucked up in decrapping.