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Pelican in Blood Gulch PMI question.

Posted: Sat Nov 18, 2006 6:40 am
by Nionick
ok, im pretty sure that i did the PMI for the Pelican in BG right. i did everything for it and i think its all good. i used the tutorial for it here,[http://www.halomods.com/forums/viewtopi ... b5e35accdd] . but, now wat do i do? i cant find the pelican in BG at all. i don't see it. im pretty sure that the pelican is in BG, because i PMI'ed it. plz help.

ps

Posted: Sat Nov 18, 2006 6:46 am
by Nionick
i almost forgot that when i PMI'ed it. a message came up saying a dependency was not found, and it said something like vehicles/pelican/shaders/hull.soso , then it said in pelican/pe.xml , im confused,. so i changed the ending that was messing it up with .xml. i dont know if this is the problem or not. but after i changed it it worked perfectly, but i cant find the pelican anywhere in BG.

Posted: Sat Nov 18, 2006 8:07 am
by JK-47
I'm more than guessing that you PMI'd it wrong, it looks like most of the Pelican data didn't make it in. I hate saying it but just try doing it again :x

Posted: Sat Nov 18, 2006 8:27 am
by gh0570fchurch
Yes, this can only mean that there is mistake you made somewhere.

Posted: Sat Nov 18, 2006 9:41 am
by SS.Doom
are u haveing trouble spawning on the map???

Posted: Sat Nov 18, 2006 11:41 am
by Nionick
o ok ill try it another time, but its been like 4 tries and i think i know wat i did wrong. i changed the endings in the pelican so that instead of it being like in the scenery part, i just put it to xml. and no im not having trouble spawning in map. but, before i changed the endings it also said the dependency thing not found. this is annoying me.

Posted: Sat Nov 18, 2006 11:54 am
by Nionick
ok, i changed the endings back to normal and hit rebuild the things cuz thats where the trouble was and................................it worked :shock: :D :!: . YAY!!!! but, i haven't looked at it yet and now wat do i do? should it be in BG? or do i hv to put in somewhere in BG using sparkedit?

Posted: Sat Nov 18, 2006 12:08 pm
by inferno
convert the pelican too a scenery object then swap a scenery object for the pelican and use sparkedit too place it. or just shoot it out of a gun. :roll:

Posted: Sat Nov 18, 2006 12:25 pm
by Nionick
its supposed to be in HMT under vehicles or models right? well... its not. :x :cry: . its so annoying i did everything right in the PMI stuff i think but its not in HMT, and i didn't do anything weird this time. idk. ill do the whole thing over, but i dont know wat the problem is, i used the tutorial i put up there, and it looked like it should have worked this time, but its not showing up in HMT. :evil: :x :evil: :x :cry:

Posted: Sat Nov 18, 2006 12:35 pm
by inferno
you'll get it eventually... it took me like 50 trys too do it the first time. and if you cant... then try HEK you can mod maps and no PMI is required..!!

Posted: Sat Nov 18, 2006 1:26 pm
by Nionick
i did it all over again and i didn't do anything that might mess it up, i put the bloodgulch.map in the rebuild part of HMT and clicked yes to fill in all the required fields, and then at the bottom for additional files i put in the pelican.mod2.meta and the pelican.vehi.meta, then i hit build and then put the new map in my Halo maps directory and used HMT to see if it was there, and its not there at all. i.d.k. this time it should have been in HMT i did everything perfectly there is no doubt that i could have done something wrong unless theres a hidden step i didn't do. but, the pelican isn't in HMT. and the rebuilt map says the memory went up, so something happened to it, but i cant find the pelican!!!!!!!!!! ...o well...

Posted: Sat Nov 18, 2006 1:30 pm
by inferno
maybe you have C.D.N.S. (crappy dot net syndrome) sometimes people just plain cant pmi correctly because of their computer or version of windows or just plain errors with dot net. Same thing happend too me. I got a trojan a while ago and ever since then when i decrap models the vertices.new and indeccies.new come out as 0 kb and screw up. Just ask someone else too do it for you or something. :roll:

--edit--

or switch too HEk

--------

Posted: Sat Nov 18, 2006 3:32 pm
by Nionick
well my vertices and indices are fine they have memory, just when i do it for some reason the pelican doesn't show up. ill just do it on HEK. is that easier or do i hv to do a whole switch of stuff and it will make me wnt to cut myself?

Posted: Sat Nov 18, 2006 5:57 pm
by inferno
ok ill write you a nice long simple tutorial tomorrow my moms yelling at me so i got to go for now :P

Posted: Thu Nov 30, 2006 12:45 pm
by Nionick
ok, i actually got it to work sort of. the pelican shows up in HMT and HHT now and it turns out that i was supposed to replace the files when i got the files from two folders in the new build. but anyways, it shows up and stuff BUT!, when i go into Sparkedit the names are all messed up like the BSP says: ader_profile_color and the vehicles names in the swap menu and things except the models part are sfx\impulse\footsteps\cyborg\snow\run for one which is the warthog. but the images show up for the vehicles, and some other names are articles\solid\bitmaps\debris shirt is the tank, wraith\effects\impact stone is the ghost, and thog_gun is the banshee. and when i tried to play the BG map in Halo an exception came up bfor i tried to put the Pelican in Sparkedit. and when i do try to put the pelican in sparkedit the name is fine, but it only shows up as a little box. help?

Posted: Thu Nov 30, 2006 6:06 pm
by kid908
Nionick wrote:ok, i actually got it to work sort of. the pelican shows up in HMT and HHT now and it turns out that i was supposed to replace the files when i got the files from two folders in the new build. but anyways, it shows up and stuff BUT!, when i go into Sparkedit the names are all messed up like the BSP says: ader_profile_color and the vehicles names in the swap menu and things except the models part are sfx\impulse\footsteps\cyborg\snow\run for one which is the warthog. but the images show up for the vehicles, and some other names are articles\solid\bitmaps\debris shirt is the tank, wraith\effects\impact stone is the ghost, and thog_gun is the banshee. and when i tried to play the BG map in Halo an exception came up bfor i tried to put the Pelican in Sparkedit. and when i do try to put the pelican in sparkedit the name is fine, but it only shows up as a little box. help?
lol i think you forgot to decrap the model. the only person i really know that is a pro at pmi for both full and trial is sword. i think he can help you with the box cuz thats the same thing as phen's byom and in the 2nd version of byom phen got sword to pmi the model in so it'll show up and sparkedit and the names won't be messed up. he'll rarely answer mod help from ppl so tough luck getting a reply but i can show you where to contact him. he's very secure and you can only contact him at :

http://modhalotrial.com

and yes he is modding for trial.

Posted: Thu Nov 30, 2006 11:50 pm
by crackcocaine
When you rebuild a map and open it in spark edit all the names get fucked up like that, dont worry its normal.

Posted: Fri Dec 01, 2006 5:44 am
by kid908
crackcocaine wrote:When you rebuild a map and open it in spark edit all the names get **** up like that, dont worry its normal.
sword still can fix it and he really secret about it.

Posted: Fri Dec 01, 2006 12:18 pm
by Nionick
w8, so is it the names that are giving me the exception? cuz everytime i play Halo in BG it gets the Gathering Exception Data thing and i didn't even try to put the pelican in yet. wats generating the exception? btw this is for full version not trial for me.

Edit: I did decrap it, but for some reason im getting the gathering exception data when i play the rebuilt map. any help would be appreciated.