Page 1 of 1

Shape-Shifting Models?

Posted: Wed Nov 15, 2006 7:45 am
by Tyrant
I'm sure some of you have seen this before. I went ahead and followed the tutorial on how to model and successfully injected the new weapon into Blood Gulch (elongated plasma rifle). So I start the game and load up BG to check out the new weapon. Here's the thing. From one angle it looks like the weapon I modeled, and from another it looks like the ordinary plasma rifle. Same applies to the FP model. Sometimes it's the new one and others, back to the regular plasma rifle. Is there a reason for this? Does anyone know how to make it stay in its modified state? Thank you! :D

Posted: Wed Nov 15, 2006 1:27 pm
by inferno
ok i dont fuly understand what your saying except that for somereason the model dosent work sometimes.. heres some things that could cause this.

- make sure FP and 3rd P are modeled (double check this)

- Models only work on the map you place them on its not cross map.

- Make sure you dont create any new vert's or indi's.

ill try and help you more but plz define "different angles" that might help and maybe take some screen shots cause ive never heard of a problem like this. :roll:

Posted: Wed Nov 15, 2006 3:12 pm
by crackcocaine
You need to extract each model inside the [mod2] and edit it, not just 1.
And its the distance you are from the model, not the angle. (unless somethings wrong)

Posted: Wed Nov 15, 2006 3:53 pm
by inferno
oh! thats what he meant by angles. yeah the models get lower in detail as you move away from them too save memory and keep the game from slowing down too much so you have too edit all the detail levels. there are usually 3 detail levels for each weapon. If you dont want to edit all the detail levels open the map in HHT and go into the weapons tag and swap the mod2 data at the top which is the 3rd person model with the fp model and you will only have too edit the fp model instead of 3rd and fp and all the detail levels.
Hope that is of some use too you :)

Posted: Wed Nov 15, 2006 9:37 pm
by Tyrant
it truly is and THANK YOU! i did a little reading on another site and found that what you're referring to is called LOD (level of detail). well the guy addressed the issue but never actually said how to fix it. lol. figures. so are you saying that all of the models are under the mod2 section of hmt and that all i need to do is inject them all into lets just say 3dmax and make sure they're all the same size XYZ and stuff?

Posted: Thu Nov 16, 2006 2:25 pm
by inferno
no no no!

you may not understand. heres a explanation. first off if you edit your models in 3ds then they cannnot be imported back into HMT it adds surface area to the model or something weird like that. second the way you fix this problem goes as folows :wink: :

1. export the fp of the weapon you want to edit and edit it in a program like milkshape or gmax.

2.import your model back into hmt.

3. open HHT (HHT is not HMT its a dependencys swaping program that is really really really usefull once you figure it out if you dont have it download it)

4. open the map up in HHT and it will list the tags like in hmt. scroll down too the weapon you modeled the fp for.

5. select the weapon and the box on the side of HHT will fill up with all of the tags related to the weapon for example: the mod2 the physics the collision etc etc...

6.select the mod2 at the top of the list. That is the 3rd person model for the weapon.

7. now go down too the bottom and in the selection bar find the weapon you are modelings FP model.

8. select the FP model and hit swap. Then hit save on the other side. And open up the map in halo and your model should now work! hope this works.


note: this only works for weapons so with other tags you will have too edit all the detail levels :wink:

hope this helps

Posted: Fri Nov 17, 2006 2:58 pm
by Tyrant
Dude, that's awesome! Thanks! I don't know how this all gets figured out, but the person behind it must seriously be busting there ass to get it right :)

Posted: Fri Nov 17, 2006 3:58 pm
by inferno
actually i came up with that idea during math class :P . Once you know how swaping dependencys works then alot of ideas start poping in your head... most of them in spanish class.. when im asleep. :)

Posted: Fri Nov 17, 2006 8:42 pm
by Tyrant
I knew math and Spanish were good for something ;) I honestly always looked at HHT like the lazy man's HMT. How woulda thunk it? ;)