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343 Guilty Spark MP Conversion

Posted: Mon Nov 06, 2006 7:02 pm
by Goron40
The idea here is I want to make a multi player map out of the last section of 343 Guilty Spark (the second outdoor area), as it seems to have great potential considering the amount of hiding places and foliage it has. Furthermore it also has two distinct sides, making it ideal for team matches.

Firstly, I asked for help on the help boards, but either no one knows or no one's telling, because nobody seemed to be able to answer the SP to MP conversion question (How to do it).

Secondly, has anyone done this specific section of it before?

Give me feedback and pointers if you can.

Posted: Tue Nov 07, 2006 3:15 am
by Elektrifried
I have been wanting to do this particular conversion for a very long time. If you want I can work with you on it, I was planning on doing it in CE and converting it back to PC, but I want to resking the level as well. I agree though, this particular bsp has great potential. AIM me tonight if you want to work on it, I should be on around 5.

Posted: Tue Nov 07, 2006 4:54 am
by babelfish
SP>MP isn't hard but as far as i know it is impossible to do this particular bsp (at least the outside part which you want) and also the second map "halo" because it is also outside.
it will give you an exception anytime you either walk outside or just look at it
there are many tutorials for HMT that show how to do SP>MP conversions
as well as pmi'ing. it's important that you learn to pmi too...because wen you do a sp>mp conversion you get the map and nothing else...no bushes or trees or anything...you have to pmi those in manualy while you do the conversion and add them urself. most maps are available to convert however
the "a" part of the bsp in each map (less halo and spark) will convert without errors. but the b, c, etc parts of the bsp require hexing. idk how to do this yet


p.s. you ARE talking about hpc right? not ce?

Posted: Tue Nov 07, 2006 1:33 pm
by Goron40
Thanks for the interest Elek, but uhhh... what time zone? :wink:

Babel, can you elaborate on that at all? What's wrong with the outside levels? I think it has to do with the fact that you simply don't have the sky meta, which with a tad of PMIing (Which I can do), is not difficult. Unless there's a different reason that seems fairly solvable.

As for bushes and stuff, I can PMI those in, but if you look at 343 GS, you'll see that most of the trees and brush are actually part of the level. There are a few to PMI in, but the majority of it is part of the level.

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DUH! HMT 3.5 comes with a tutorial! Sorry about that. Ugh I feel like an idiot. :oops:
MonoxideC wrote:If you are getting the "seek failed on unnamed file" in sparkedit, it isn't because of this bug. It is because you aren't following the tutorial exactly and are either (a) not copying one of the files near the end of the tut, or (b) not choosing the right files for one or more of the prompts that you get during the rebuild.
I'm getting this error. And I followed his tutorial to the letter (only substituting AotCR with 343GS) TWICE... and one more time with an indoor map. I don't know what I'm doing wrong. The map opens in HMT but not SparkEdit or HHT.

UPDATE: I found an outdoor multiplayer level: http://halo.levels4you.com/downloads.l4y?file=14661

(You must be a member of L4Y. It's free, just register.)

The creator's sn is dalto12593. I've been trying to get in contact with him, but he's very seclusive. No mention of his user name provides any contact details.

Anyways, the level is a conversion of the first outdoor area of AotCR, and while the sky is too dark to see, firing a rocket up there shows that there is no limit. Once again, I can open the map file with HMT only, but this time I can play it in Halo.

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PS: Although it has really odd glitches :shock: After sticking myself with a plasma grenade, then immediately pressing pause, it rained covenant turrets and a warthog. The hog wasn't so weird, but the TURRETS... some were activated with no users, some were normal, and others were... well have a look.
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CLOAKED! The cloaked ones and the activated ones both fired continuously after the first shot, even when you climbed out!
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And the cloaked ones cloaked you as well! And they moved around randomly on their own! And you can flip them, something usually only in SP, but they do not respond to explosions, something that IS in SP.
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Needless to say, this is a WEIRD glitch. Ghost turrets!

Posted: Wed Nov 08, 2006 6:54 pm
by Elektrifried
I know it can be done with a custom scenario, but I'm having trouble getting it into sapien for some reason.

Posted: Thu Nov 09, 2006 7:11 am
by crackcocaine
for the "out side level" problem.
I think it has something to do with when it loads or is told to load which bsp, since theres only 1 bsp on the map at a time.

theres a hex editing tutorial on how to fix it.
http://halopc.net/forum/viewtopic.php?t=598

Posted: Thu Nov 09, 2006 1:56 pm
by Goron40
crackcocaine wrote:for the "out side level" problem.
I think it has something to do with when it loads or is told to load which bsp, since theres only 1 bsp on the map at a time.
Good idea, but incorrect. During the conversion process you specifically choose one BSP to convert.

Posted: Thu Nov 09, 2006 7:14 pm
by babelfish
i forgot to say wat i meant by "outdoor"
sorry about that
i guess...wat i mean is that there is no walls surrounding the play area
like most of the levels (like aotcr) are outside BUT they have mountains so technically they would be reffered to as indoor maps.
and i think i DID say taht it is still possible to convert these maps thru hex editing like crackcocaine posted
hope this cleared a few things up at least :p

Posted: Thu Nov 09, 2006 7:51 pm
by crackcocaine
we'll all maps are techniclly indoor, they're perfectly sealed all the way around, just the sky has invisible bitmaps. (and rockets dont explode)

Posted: Fri Nov 10, 2006 6:20 am
by Goron40
Yeah, what he said.

And it must be possible somehow. Otherwise we wouldn't have our friendly blood gulch. I'll look into Hexing...

Posted: Fri Nov 10, 2006 7:27 am
by {TLS} UPSman
The hexing problem? i have a great tut on SP>MP conversions.
[quote="Decoy's SP MP conversion said to..."]Next step is critical if the SP bsp section you are converting is not an

Posted: Fri Nov 10, 2006 2:42 pm
by Phenomena
c10 and a30 exterior sections dont work in my. You would have to completely rebuild the bsp, which isnt worth it.

Posted: Fri Nov 10, 2006 5:18 pm
by crackcocaine
Phenomena wrote:c10 and a30 exterior sections dont work in my. You would have to completely rebuild the bsp, which isnt worth it.
Even after hexing it?

Posted: Fri Nov 10, 2006 5:55 pm
by Phenomena
even after hexing

Posted: Fri Nov 10, 2006 7:53 pm
by Goron40
I wanna try it. Do you know how one would accomplish rebuilding the entire bsp?

Posted: Fri Nov 10, 2006 8:50 pm
by crackcocaine
Phenomena wrote:even after hexing
hmm, I wonder why.

Posted: Sat Nov 11, 2006 9:14 am
by Phenomena
has something to do with the portals i think and no i dont know how to do it

Posted: Sat Nov 11, 2006 7:31 pm
by Goron40
I just got the HEK... What an annoyance this thing is! The tutorial is useless, the programs crash, and hell you can't do it without a 600$ piece of software!

Posted: Sun Nov 12, 2006 12:53 am
by tanimax
if you're on about the $600 software claled 3ds max... just get gmax.

Posted: Sun Nov 12, 2006 3:50 am
by Goron40
Which is wonderful until you have to export.