Discuss general issues about modding HaloPC. Post ideas for mods here.
Joe_1
Posts: 61 Joined: Wed Mar 17, 2004 8:37 am
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by Joe_1 » Tue Mar 23, 2004 4:24 am
i dont no if it has been dun, but if it hazen't here it is
could u make a nade that fires shotgun bullets in all directions at same time as blowing up?????????
maca_§
Posts: 5357 Joined: Mon Jan 19, 2004 8:54 pm
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by maca_§ » Tue Mar 23, 2004 5:19 am
lol sick idea.
maybe make the shotty bullets sniper bullets?
coolkid
Posts: 170 Joined: Mon Mar 15, 2004 7:26 pm
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by coolkid » Tue Mar 23, 2004 5:29 am
go to the home page. and youll see a chain reaction tut. that will tell you how to do that and more
sharkface217
Posts: 377 Joined: Tue Jan 27, 2004 3:46 pm
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by sharkface217 » Tue Mar 23, 2004 12:47 pm
Joe_1 wrote: i dont no if it has been dun, but if it hazen't here it is
could u make a nade that fires shotgun bullets in all directions at same time as blowing up?????????
ooooo, great idea.....................
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Tue Mar 23, 2004 12:49 pm
on the front pg thers a download for 5 grenades that blow up with more and then they all xplode into 3 wraith mortars
coolkid
Posts: 170 Joined: Mon Mar 15, 2004 7:26 pm
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by coolkid » Tue Mar 23, 2004 3:40 pm
i just said that to him.
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Tue Mar 23, 2004 3:45 pm
yeah, kinda like with the flak cannon in UC... wah... I want me FC
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coolkid
Posts: 170 Joined: Mon Mar 15, 2004 7:26 pm
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by coolkid » Tue Mar 23, 2004 5:41 pm
you could make the bullets come out realy slow so peaple have to try to dodge them in buildings.
blink 182
Posts: 882 Joined: Sun Feb 15, 2004 6:28 am
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by blink 182 » Tue Mar 23, 2004 6:12 pm
hey thanx 4 the idea...swap the frag xplosion particles with shotgun bullet projectiles:)
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Tue Mar 23, 2004 6:15 pm
coolkid wrote: you could make the bullets come out realy slow so peaple have to try to dodge them in buildings.
nah, that would take the fun out of it...
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coolkid
Posts: 170 Joined: Mon Mar 15, 2004 7:26 pm
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by coolkid » Tue Mar 23, 2004 8:20 pm
have the bullets come out slow BUT and i say BUT, have them homeing.
ohhhhhhhhh yahhhhhhhhhhh!
HunterXI
Posts: 3927 Joined: Sat Nov 22, 2003 11:21 am
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by HunterXI » Tue Mar 23, 2004 11:43 pm
meh, you could still outrun them...
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maegus15
Posts: 970 Joined: Tue Dec 23, 2003 6:34 pm
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by maegus15 » Wed Mar 24, 2004 1:31 pm
Make them normal speed.
halofan141
Posts: 464 Joined: Tue Dec 16, 2003 1:09 pm
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by halofan141 » Wed Mar 24, 2004 1:59 pm
Slow them with 50 homing and make the grenade or gun hard to find. That way if they home in the person must keep on the move or die. Not too slow thought or it takes all the fun out.
Zeus
Posts: 415 Joined: Fri Jan 23, 2004 7:46 pm
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by Zeus » Wed Mar 24, 2004 2:09 pm
Maybe if you told the effect "needle explosion" and told it to be some other kind of bullet...
halofan141
Posts: 464 Joined: Tue Dec 16, 2003 1:09 pm
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by halofan141 » Wed Mar 24, 2004 2:10 pm
Zeus wrote: Maybe if you told the effect "needle explosion" and told it to be some other kind of bullet...
No there is a complicated way with meta that I'm still waiting for a full tut on.
Zeus
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by Zeus » Wed Mar 24, 2004 2:16 pm
Do it in HMT, dummy. It's easy.
halofan141
Posts: 464 Joined: Tue Dec 16, 2003 1:09 pm
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by halofan141 » Wed Mar 24, 2004 4:56 pm
Zeus wrote: Do it in HMT, dummy. It's easy.
Then tell me how to do it if it's so easy? You can't can you, and you know why? Because it takes a complicated way using meta. Even ask the guy that did it.
Joe_1
Posts: 61 Joined: Wed Mar 17, 2004 8:37 am
Location: over there
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by Joe_1 » Mon Apr 12, 2004 5:10 am
where can i get hmt???