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The bitmap for the blue plasma flash on banshee
Posted: Sun Mar 21, 2004 12:42 pm
by Dave_Linger
the one that appears with primary fire- I don't mean the actual projectile, I mean the blue flash - anyone know where this bitmap is?
Posted: Sun Mar 21, 2004 1:16 pm
by blink 182
i think it might be (under bitmaps) effects\particles\energy\bitmaps\plasma electric bolts. but the pic shows 'no preview available
Posted: Sun Mar 21, 2004 1:24 pm
by Dave_Linger
nope

Posted: Sun Mar 21, 2004 1:26 pm
by blink 182
i tried..woohoo just had my 69th post! lol
Posted: Sun Mar 21, 2004 3:18 pm
by ddrmmrbboyy
well, the plasma flash is an effect, and you cant bmp change effects, as far as ive tried
Posted: Sun Mar 21, 2004 3:39 pm
by Dave_Linger
i dont really want to change it, I want to delete it, like make it not appear. All I would have to do is paste some blank meta over the meta for the plasma flash
Posted: Sun Mar 21, 2004 3:47 pm
by HunterXI
it may be a shader, but I wouldn't think that it is. Ill look into it... tho I doubt I'll find anything. and yea, you could always use the all holy cryo glass...
Posted: Sun Mar 21, 2004 3:53 pm
by Dave_Linger
HunterXI wrote:and yea, you could always use the all holy cryo glass...

huh?
Posted: Sun Mar 21, 2004 4:02 pm
by HunterXI
"cryo glass" is a bitmap that is completely blank - we use it where we need an invisible object. for example, use this tut to remove the gunner seat from the warthog:
1. disable all the collision model parts of the hog gunner seat.
2. change the gunner seat name to something the MC can't drive, I.E. "noonegunner"
3. copy the meta of the bitmap "cryo glass", and paste it in the fields for "warthog chaingun" and "warthog chaingun multipurpose".
done! no more annoying gunner...
note: the above was the only example I could think of. so dont sue me for old knowledge.
Posted: Sun Mar 21, 2004 4:07 pm
by Dave_Linger
lol i understand.
my lawyer is on his way.
Posted: Sun Mar 21, 2004 4:19 pm
by HunterXI
dave_linger wrote:lol i understand.
my lawyer is on his way.
noooo! lol j/k
soon I'll start messing around with other vehicle's parts... mmm... wingless banshee...
Posted: Sun Mar 21, 2004 4:39 pm
by Kamatzu
Open HHT and null out all of its dependencies...but i told u on AIM already

Posted: Sun Mar 21, 2004 4:41 pm
by HunterXI
grr, why didn't I think of that? I was like the only one who actually knew what you could do with HHT when it came out, and now look at me...

Posted: Sun Mar 21, 2004 5:10 pm
by Dave_Linger
the problem here is that i dont know WHICH VALUE it is
Posted: Sun Mar 21, 2004 5:29 pm
by New Age
someone write a tut about HHt... im still confused.
Posted: Sun Mar 21, 2004 5:37 pm
by XeRoWaVe
OMG ha cryo glass is on anymap or is it on poa? cause think of use it on the hogs tires...NEW MOD IDEA brb
Posted: Sun Mar 21, 2004 6:09 pm
by HunterXI
New Age wrote:someone write a tut about HHt... im still confused.
it's pretty straightforward. dependancy swapping... for example, with it you can swap the actual bullet a gun fires instead of having to swap the projectile. just look at it.
and cryoglass is in every map... one bitmap file... but invisible tires? that doesn't sound so special...
Posted: Mon Mar 22, 2004 8:16 am
by XwitX
Yeah can someone plz answer daves question because im stuck in the same mess. I made a duplication of the banshee and made it fire chainguns as its primary function. It looks cool except for the fact that there are really gay blue flashes every time i shoot its guns. Hey and what is cryo glass actually used for in every level? Is there a bitmap for cloaking?
Posted: Mon Mar 22, 2004 12:26 pm
by maegus15
Its in point phisics!!!!! Its in point phisics!!!!! You will see it when you serch for it in the offest lists.
Posted: Mon Mar 22, 2004 4:01 pm
by Zeus
What about plasma shader? Maybe? Just a n00b in this department.