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Help please!! :P

Posted: Tue Aug 08, 2006 9:24 am
by babelfish
I got ai into bloodgulch and they can shoot and look around and stuff
but how do you make them move around? Ive tried flipping them out of vehicles but it just gets them out and they dont move. The only thing that has worked so far is putting the sentinels in banshees and they fly in those. but they dont fly by themselves or move in otehr vehicles besides banshees
please help :(

Posted: Tue Aug 08, 2006 6:51 pm
by Damorian
The ai won't move in any vehicle except the banshee. I was able to get them to use the tank and ghost (by tricking them into thinking it was the banshee) but not the warthogs (that was kinda hard). If you give them the actor of an elite. Then they should start chasing you after theyve taken a lot of damage.

Posted: Tue Aug 08, 2006 10:00 pm
by Arbiter Elite
.... actually its possible to make them chase in vehicles....

Posted: Wed Aug 09, 2006 3:33 am
by [users]conure
Arbiter Elite wrote:.... actually its possible to make them chase in vehicles....
bing bing bing!
we gota winner
anyway u gota make sure ai drivers is enabled then u go mess with the actor variant and set it to charge and what not
and he will drive like crap
but he does drive :)

Posted: Wed Aug 09, 2006 5:15 am
by babelfish
Oh thanks! :)
but my other concern...
how to make them walk around..chase me...shoot..like in the real game u know? i just cant seem to make them move around outside their vehicles
i know u gotta flip the vehicles in game or sparkedit but they just sit their (on the ground..in the ground..or in the air..doing nothing
does any one know how to change this? (possibly something with the actor/actor varients?

Posted: Wed Aug 09, 2006 1:01 pm
by Damorian
I gave them the actor of the elite commander or whatever, and once they've taken enough damage they start chasing me.

Posted: Wed Aug 09, 2006 6:00 pm
by Arbiter Elite
meh once i made a mod for deathisland with ai and i made it so tat once they see me theyll never stop chasin me and never stop tryin to kill me. it was fun them chasin me

Posted: Thu Aug 10, 2006 3:18 am
by babelfish
howwwwwww? >o>

Posted: Thu Aug 10, 2006 4:11 pm
by Arbiter Elite
ull ned phenoms plugins and ull have to edit the actr and actv tags

Posted: Thu Aug 10, 2006 5:35 pm
by babelfish
Ya i have those..I just need to know the different things to edit to make them follow you..act like real AI's do :P
So can anyone tell me what needs to be edited in the actor /actor varients to make them act...more mean >:)