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Vehicles driving on walls?

Posted: Tue Mar 16, 2004 2:26 pm
by maxipulhalo2
Is this possible?if so how do you do it?

Posted: Tue Mar 16, 2004 2:32 pm
by Saber
Probably not unless you find a way to change where the gravity eminates from on a level...

Posted: Tue Mar 16, 2004 3:42 pm
by halofan141
There is no actual force of gravity, I believe you would have to flip the level upside down to put things on the cieling.

I may be wrong.

Posted: Tue Mar 16, 2004 4:17 pm
by Master_Makayo
i saw a mod like that once before i got into modding.
The guy who did it was named ALARGESNAIL.
He had scorpions climbing walls.

Posted: Tue Mar 16, 2004 4:45 pm
by halofan141
Master_Makayo wrote:i saw a mod like that once before i got into modding.
The guy who did it was named ALARGESNAIL.
He had scorpions climbing walls.
Any inkling of where this was?

Posted: Tue Mar 16, 2004 4:48 pm
by HunterXI
I agree, I dont think it's possible without

1. fast vehicles

2. low grav multiplier on those vehicles

3. those vehicles being *magical* (get it? :D )...

but yeah, it's possible, but looks like crap.

Posted: Tue Mar 16, 2004 4:52 pm
by sharkface217
HunterXI wrote:I agree, I dont think it's possible without

1. fast vehicles

2. low grav multiplier on those vehicles

3. those vehicles being *magical* (get it? :D )...

but yeah, it's possible, but looks like crap.
Its possible. The Flying Hog mod lets you drive on walls, and you need to because it hard to lift off if you dont..............

Posted: Tue Mar 16, 2004 5:07 pm
by {IAS}Bunkerking
that would be fun if u could

Posted: Tue Mar 16, 2004 6:10 pm
by HunterXI
with low grav multiplier, Ive seen a ghost park on a 70

Posted: Tue Mar 16, 2004 6:40 pm
by XeRoWaVe
collision model switch with hog then nvm lol

Posted: Tue Mar 16, 2004 6:42 pm
by HunterXI
XeRoWaVe wrote:collision model switch with hog then nvm lol
that'd probably make a M.E.... which means that God would kill a kitten. so dont.

Posted: Fri Mar 19, 2004 8:14 pm
by chaosking202
one way that i think would work ( cant check my pc is freaking out ) some how find the meta or code or what ever it is that allows mcs to walk on walls then put that on a hog. sounds simple but im shure its complex

Posted: Fri Mar 19, 2004 8:44 pm
by maegus15
HunterXI wrote:
XeRoWaVe wrote:collision model switch with hog then nvm lol
that'd probably make a M.E.... which means that God would kill a kitten. so dont.
God would never!

Awww to bad I can't get that mod :( sounded cool.

Posted: Fri Mar 19, 2004 8:46 pm
by gmp_gmp
hmmm if u switched a floor meta if any with a wall meta and vice-versa then u could drive on one wall lol

Posted: Fri Mar 19, 2004 8:48 pm
by Zeus
I don't think it's possible unless you rotate the map. Ever noticed how you or a vehicle can fall right through the map in some spots?(inside the rock)

Posted: Fri Mar 19, 2004 8:49 pm
by maegus15
I have gotten inside a rock and didn't fall. Not with a vehicle though.

Posted: Fri Mar 19, 2004 8:52 pm
by Zeus
Oops. I didn't mean vehicle, just yourself. If somebody rams you while you're inside the rock, you'll fall though.

Posted: Fri Mar 19, 2004 8:57 pm
by maegus15
lol that reminds me how many times a got pushed out of the level. I fell THEN I died.

Posted: Sat Mar 20, 2004 11:30 am
by coolkid
i got the ghost to drive on steep walls but never vertical. i just raised the hover strenth realy high ,like 5 and that did it. so what you do is open blood gulch in HMT3 then go to physics, then ghost, then under the pull tab "whee" select 0 and turn the hover strenth up to 5 (or higher), then do the same for 1 (*note "when doing this mod i also had the hover hight higher, to about 4, i dont know if that had any diferance*)
with this changed, i got ontop of the rock formation with my fist try.

good luck

Posted: Sat Mar 20, 2004 12:58 pm
by Deadly_Shadow
Well.. I did some research. And. This will get Bipd objects to walk on walls

- - - - - - - - - - - - - - - - - -

1. Goto Cyborg MP Bipd Meta Offset

2. Go 2F4 Bytes Ahead

3. Change 0202 with 6334

- - - - - - - - - - - - - - - - - -

Unfortunally this doesn't work for Vehicles. Maybe it is something close?