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Why are there holes?

Posted: Sat Jul 15, 2006 3:25 am
by DodgeThis
I have been working on a map called Dead Zone by [SGR]Zenaku ( a BloodGulch map ) its a conversation map and I have had to fill in the holes with rocks and trees and stuff so a user wont fall thru the map. Is it poor programming or is it becuase its a conversion map. Now, im a noob when it comes to HMT3.5 and sparkedit ( IMHO spark edit is a piece of crap ). Wish there was somthing berter than ( Sparkedit ) but know enough to use it to plug up the holes in the map. How can a peson find the holes is a map using the tools I have been using? IS there a better way?

Anyways, So why all the holes in the map?

Thanks In advance

Posted: Sat Jul 15, 2006 10:45 am
by [users]conure
holes are in map cuase someone didnt use the newist version of hmt [minor update]

and yes sparkedit is pretty er... lacking
use sapian if it is a pmi and convert the scenario

Posted: Sat Jul 15, 2006 2:39 pm
by DodgeThis
IM working with Halo 1 Will sapian work for it? If so whre can I dload it

Thanks

Posted: Sat Jul 15, 2006 2:43 pm
by [users]conure
you are working with halo1?! that is a big shock considering u posted in the halo pc section which only supports 1 at this time
amazing i would have never guessed that
but sapian is part of hek and u gota convert the scenario but it works like a charm get lots of cool options and shit