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pmi help
Posted: Thu Jul 13, 2006 6:22 am
by TwinNexus
Thanks for your help guys with pmi I've got to grips with it now, but can you help me with a few questions, 1. how can I mod it so that only 1 team are covies? 2. how I add meshes like walls and rooms? 3. how can you add holograms from maps like b30?

Thanks!

Posted: Thu Jul 13, 2006 6:27 am
by babelfish
Don't hold me to it...but
1. I don't think it's possible yet.
2. You can PMI metal barriers and such that look like walls into your map and use sparkedit to build a room with them. That's what I do.
3. Probably the same way you PMI any other object.
Again don't hold me to this >.>
Posted: Fri Jul 14, 2006 1:46 am
by TwinNexus
I don't know what files to use.

is there a tutorial for holograms? and how do you add your own models for weapons?
Thanks!

Posted: Fri Jul 14, 2006 12:52 pm
by fishface617
if u are going to pmi the cortana hologram u (if there is even a model) u would need the [scen] meta and once in sparkedit u import the hologram as a scenery object
as for covies on one team, i dont think its possible yet, but it is possible.
and for buildings do not use logs from bloodgulch, there is a .ppf file in the files forum utilities section that changes the log into a rectangle block, and u can give that a skin and use it for buildings
hoped that helped
Re: pmi help
Posted: Fri Jul 14, 2006 2:15 pm
by wes
TwinNexus wrote:1. how can I mod it so that only 1 team are covies?
mod it in custom edition
Re: pmi help
Posted: Mon Jul 24, 2006 8:54 am
by TwinNexus
wes wrote:TwinNexus wrote:1. how can I mod it so that only 1 team are covies?
mod it in custom edition
how can i do that? also i wanted to get all the weapons from halo2 to this mod but how? is there a way to do that?

(p.s. - i don't have a xbox

)
Posted: Tue Jul 25, 2006 2:14 am
by Arbiter Elite
good luck modelin them for ce then