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How To Change The Damage Of Your Weapon Tutorial Here

Posted: Mon Nov 17, 2003 5:33 pm
by jce108
Alright this is my first tutorial so please tell me if it is confuesing or whatever.

Step1: Find the Damage Meta you want to modify (found in Ironfoges offset guide under meta colum EG: AR Bullet=00A5E400

Step2: Add 1D2 to the meta you have found Eg: AR Bullet =00A5E400 + 1D2 = AA7122

Step3: Open Hex workshop and select edit goto type in the number you got EG: AA7122 (you can add two zeros infront if you want)

Step4: If you did this correctly you should see for 4 numbers then 4 zeros then 4 numbers then 4 zeros and then 4 more numbers and alot of zeros EG: AR: 2041 0000 2041 0000 2041

Step5: Change those numbers to what you want unfortanetly only some nombers work i have found that C841 is a good number requires to headshots to kill and you have to change all the 2041 (or wutever number) to the same number (i think)

Step6: Test it out i found the best way to test is make warthog shoot mcs then rip them to shredss


Inclosing I am sorry if this has been already posted i don't belive it has and i almost regret posting it because i think it will get people up to speed on me or past me on the battle rifle if they arn't already however I hoped this helped! :D

By James Edwards
Helped by alot of ppl

Posted: Mon Nov 17, 2003 6:13 pm
by Deadly_Shadow
Cool... Just telling people. There is a meta feature that gives you exact added meta of object inn HMT. But it's cool just to find direct damage number. Good job.

Posted: Mon Nov 17, 2003 8:29 pm
by staticx57
nice post 8)

Posted: Mon Nov 17, 2003 9:09 pm
by SirLuke
I tend to try this. Good job. But it would be better with grammar and spelling corrections. It's still alright though. :lol:

Posted: Mon Nov 17, 2003 9:22 pm
by shadowbeast
2 questions:
on step 2 did u add the 2 values with the hex calculator?
and where the hell r u guys getting these random 1D2 value things?

Posted: Tue Nov 18, 2003 3:07 pm
by Danke
1) yes you do.
2) the number you add those to is the address of the start of the meta. That "random" number is added to send you that far into the object's meta to get to what you're modding.

Posted: Tue Nov 18, 2003 3:08 pm
by Hivemind
ok, there should REALLY be a meta section.. it would be quite nice..

Posted: Tue Nov 18, 2003 4:21 pm
by jce108
i agree with you about meta section but i finally got it :) i so surprised that its not hard at all once u figure it out


in answer too ur question were i get the number i found it by comparing the data of a pistol and a sniper rifle and changing different meta then i isolated the part and found wut offset that was and subtracted that with meta to get 1D2

Posted: Tue Nov 18, 2003 6:12 pm
by jce108
no ones voting in my poll :(

Posted: Fri Nov 21, 2003 5:22 am
by Akyra
i am sorry to those who have said this many times, but i did exactly as above, and nothing changed ingame. I havent modified anything inside of halo as of yet, so please could someone help me out on this one.

Posted: Fri Nov 21, 2003 5:28 am
by jce108
well theres no real change its just the damage of the bullet so maybe make mcs come out of warthog switch projectile wutever with cyborg mp

Posted: Fri Nov 21, 2003 5:33 am
by Akyra
i did like above, and tried all the weapons, and nothing was different. I dont understand this at all, are there any other guides on it?

Posted: Fri Nov 21, 2003 3:14 pm
by SirLuke
Er... how the hell do you know where the meta starts?

Posted: Fri Nov 21, 2003 4:25 pm
by Deadly_Shadow
Use Wordpad...

Posted: Fri Nov 21, 2003 9:27 pm
by TheGuiltyOne
You should've explained where you got 1D2 incase people wanted to do different weapons

Posted: Sat Nov 22, 2003 5:05 am
by Deadly_Shadow
ID2 is for every weapon...

Posted: Sat Nov 22, 2003 7:41 am
by jce108
it is 1D2 and there isn't really anyway to explain how i got it without taking up almost a page