AI spawns and Sparkedit
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- Posts: 2
- Joined: Fri Jun 09, 2006 2:52 pm
AI spawns and Sparkedit
How can I change AI spawns using Sparkedit(or any other program if it is easier)? Also, I there a way I can change the place at wich a stage ends? For example, in a30 making it end when Chief gets near the back of the pelican, not getting in it.