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How do you give enemies AI???

Posted: Sun Jun 25, 2006 6:00 am
by UberNube
I have been trying te set up a mod where I can shoot grunts out of my AR and have them fight enemies for me, but so far they just sit there. Can anyone help me on this please? Thanks in advance!!! :D :cry:

Posted: Sun Jun 25, 2006 9:59 am
by I Trunks I
i dont think u can change this. if there is, i didnt know about it >X(

your own little Gnome army :D

Posted: Wed Jun 28, 2006 9:05 am
by Bigern1990
You can go into hmt, then bipeds, then grunts, and change the team they are on from covenant to human. They won't shoot, but i dont know if they will follow you. However, shooting them out of the gun creates new characters that dont have an AI script on them. Any other character in the game has an AI script on them. Shooting them out of your gun creates objects without an AI script...so they just sit there. If you change the grunts team to human, all grunts in the game will be on your side. I'am sure you can shoot them out of the gun and they will help you, but it would tkae lots of scripting and coding.

Posted: Wed Jun 28, 2006 3:05 pm
by UberNube
OK, thanks for the help guys.
Oh well, I can always go back to making my needler/sniper/shotgun/assault rifle. LOL

Posted: Thu Jun 29, 2006 5:20 am
by xbox
you'd have to open your map in hek+ extract the scenario open the scenario in sapin make new encounters and sqauds with AI and a whole bunch of move and firing points
then build a cache file using tool
change the map header to pc and extract your map and rebuild

or you can do it the old\easy way and extract the actv tags from an sp map rebuild it in yours and put the actv in vehicles and flip them in spark edit

Posted: Thu Jun 29, 2006 12:40 pm
by gh0570fchurch
Bigern1990 wrote:They won't shoot, but i dont know if they will follow you.
That's bound to confuse someone. :?