Page 1 of 1
Flying Cryotube?
Posted: Sat Jun 17, 2006 8:32 pm
by StrikerMuncher
Ok, i recently learned to PMI, which makes me a happy little grunt.
I brang the cryotube into Blood Gultch, and I am wondering, how to make it fly?
I tried everything I know, and still nutin. Please help!
Thanks in advance!
Posted: Mon Jun 19, 2006 10:02 am
by Infantry001
well, is it classified as a vehicle?
Posted: Mon Jun 19, 2006 10:30 am
by StrikerMuncher
Yes, it is classified as a human turret. But changing it classification to a pelican or warthog has no effect, and neither does changing its max speed.l

Posted: Mon Jun 19, 2006 10:35 am
by RaVNzCRoFT
Try going in to the [phys]Physics tag and changing things around for the turret. I know that it weighs 20,000 units by default, and that is a lot. Try changing it.
Posted: Mon Jun 19, 2006 11:38 am
by StrikerMuncher
This may be a stupid question, but I can't find any physics for the cryotube, not in the modified map I made or the a10.map, which is where it came from.
Please help (some more)!
Thanks, btw, for responding. And thanks in advance for future help.
Posted: Mon Jun 19, 2006 12:28 pm
by RaVNzCRoFT
I know there's no physicas meta for the cryotube, that's because it's not classified as a vehicle. You said the cryotube was classified as a turret, so changing the turret's physics might fix the problem.
Posted: Mon Jun 19, 2006 12:51 pm
by StrikerMuncher
No turret physics either, when I said it classified as a turret, I meant that when you open it up in HMT, and look in the vehicle tag, the 'Turret' radio button is checked. Sorry if Im being dense on something, i'm just kinda new to this..
-Cleaned. Get each others phone numbers and continue discussion there 
-Cuda
Posted: Fri Jun 23, 2006 4:27 pm
by j0shua029
!!!SPAMMER!!! ^^^^^^^^^^^^^
Posted: Sun Jun 25, 2006 12:25 pm
by UberNube
Oh the irony ^^^^^^^^
but anyway, to avoid ironic hypocracy, I am going to try this at the next opportunity. I will post back with my efforts.
Posted: Mon Jun 26, 2006 10:41 am
by genisis1791
it doesnt have any physics and no messing with the turrets physics wont help. what i suggest is opening HHT and going to the crytube tag and swaping out the nulled out physics dependency for the banshees why because the banshee is alot easyer to fly than the pelican. Next open HMT assuming u have the 60 plugin pack and go down to the cryotube tag then open a second map (not the one ur moddifieng) and go down to the banshee the n go back to ur mod make all of the cryotubes things look like the banshees and when u get down to the seats click the box and selects zero and check driver and that should be able to make it fly...
Posted: Mon Jun 26, 2006 1:04 pm
by RaVNzCRoFT
Nah, I got it today and it worked. Make sure you have the model of the cryotube in the map. Then in HHT, go to the vehicles tab and click the banshee. Then swap the [mod2]Banshee model with the cryotube model. Voila, it will appear to you as though you're flying a cryotube. It will have the same collision as the banshee, though.
Posted: Mon Jun 26, 2006 1:18 pm
by genisis1791
my way u get to keep the banshee so ha and it will have the cryotube collision too
Posted: Wed Jun 28, 2006 8:53 am
by Bigern1990
Ya, just use hht and swap the model dependency. Swap the banshee's model with the crytube model that way when you start you will have a cryotube where a banshee shuold be, even though it is a banshee
