To put the pelican in bg you would need to import the models (which sadly we cannot) unless of course you know vB and XML to format HMT 3.5s source code...its pretty much impossible but eh...i hate being the bringer of crappy news. So good luck anyway!
The new version of HMT is coming out next week, tentavly titled HMT 3.5/4.0. The rumored additions are things for perfect model injection and new features (like the blank meta data injector) are also in for sp->mp conversions.
or u go the hex editor impossible way and get it in lol
man i fucking miss all that wanting to know how to change the RoF of a weapon lol remember there was like 500 topics asking how then hmtv3 comes out and no one asks gets boring lol
TsukasaZero wrote:The new version of HMT is coming out next week, tentavly titled HMT 3.5/4.0. The rumored additions are things for perfect model injection and new features (like the blank meta data injector) are also in for sp->mp conversions.
The perfect model injection and sp>mp tools are not rumours...those are facts..oh and here is your proof:
A nice tutorial has been written up on SP to MP conversions by an anonymous person (at least anonymous until the tutorial is released so he doesn't get slammed by people asking for it)
The tut will be released along with AotCR and the new version of HMT that has the neccessary tools. BUT
PLEASE PLEASE don't bother me about it. It shouldn't be more than a week but I make no promises! It will come out with AotCR - if people bother me asking about when it is gonna come out or if it's almost ready, then it'll just take time away from my work and will delay it longer