Perhaps i will be able to put the pelican from...

Discuss general issues about modding HaloPC. Post ideas for mods here.
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Perhaps i will be able to put the pelican from...

Post by Master_Makayo »

i might be able to put the pelican from death island(thnx mono)
into blood gulch.

Wish me luck everybody
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
XwitX




Wordewatician 250

Posts: 332
Joined: Fri Feb 13, 2004 12:43 pm

Post by XwitX »

Y would you want to? I myself would think that Bloodgulch isn't a good level for the pelican. Its to big. But Good luck anyways man.




:wink: :wink: :wink: :wink: :wink:
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Post by Master_Makayo »

also, is there any other suggestions for thy mod if it works right?
Mabey the Metal Blocks
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
KWC Eclipse





Posts: 38
Joined: Sat Feb 14, 2004 7:42 am

Post by KWC Eclipse »

I don't know if the metal blocks would be good because the pelican might be constantly bumping into them.
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Post by Master_Makayo »

not nesecarily.....
i dont plan on makin big buildings.
I only plan on makin garages
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

To put the pelican in bg you would need to import the models (which sadly we cannot) unless of course you know vB and XML to format HMT 3.5s source code...its pretty much impossible :D but eh...i hate being the bringer of crappy news. So good luck anyway!
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Post by Master_Makayo »

what the hell do you mean HMT 3.5?
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
TsukasaZero





Posts: 573
Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location

Post by TsukasaZero »

The new version of HMT is coming out next week, tentavly titled HMT 3.5/4.0. The rumored additions are things for perfect model injection and new features (like the blank meta data injector) are also in for sp->mp conversions.
Master_Makayo





Posts: 681
Joined: Tue Dec 23, 2003 4:47 pm
Location: Makayo, Tanzania
Contact:

Post by Master_Makayo »

if i can do this with hmt 3(pending)
i might not need to use teh next version
My new sig, made by me^_^
Image
"Maybe your PC doesn't like you"
Ang88





Posts: 454
Joined: Sun Nov 02, 2003 7:29 pm

Post by Ang88 »

you could probably get the pelican into bloodgulch fine, except for the model, since hmt3 messes up with that
Image
XeRoWaVe





Posts: 379
Joined: Sat Nov 15, 2003 11:12 am

Post by XeRoWaVe »

or u go the hex editor impossible way and get it in lol

man i fucking miss all that wanting to know how to change the RoF of a weapon lol remember there was like 500 topics asking how then hmtv3 comes out and no one asks gets boring lol
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

New HMT, cool. Too bad me and my dail up wont be able to run it (.net Framework.....)
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Post by HunterXI »

ICEFIRE wrote:New HMT, cool. Too bad me and my dail up wont be able to run it (.net Framework.....)
just leave it on all night, you'll get it...
This post printed on 100% recycled electrons.
Gest





Posts: 118
Joined: Thu Feb 05, 2004 8:41 am

mono?????????????????????????????????????????//

Post by Gest »

your lieing, i want proof. sorry but i want proof first mono mon where are you, is this true?
User avatar
HunterXI





Posts: 3927
Joined: Sat Nov 22, 2003 11:21 am
Location: Azeroth
Contact:

Re: mono?????????????????????????????????????????//

Post by HunterXI »

Gest wrote:your lieing, i want proof. sorry but i want proof first mono mon where are you, is this true?
if he doesnt answer, wait. it'll come.
This post printed on 100% recycled electrons.
Gest





Posts: 118
Joined: Thu Feb 05, 2004 8:41 am

Post by Gest »

give me a link or something to prove your statement, even a quote...
maegus15





Posts: 970
Joined: Tue Dec 23, 2003 6:34 pm

Post by maegus15 »

HunterXI wrote:just leave it on all night, you'll get it...
#1 I can't my Dad get up early

#2 Last time I got it it scewed my hard drive
TsukasaZero





Posts: 573
Joined: Fri Jan 16, 2004 4:25 pm
Location: Testing Longhorn from a secure location

Post by TsukasaZero »

Gest: i think you're talking about the new HMT and other tools. Look on the GB forums. Its in one of the 3 hot conversion topics.
Gest





Posts: 118
Joined: Thu Feb 05, 2004 8:41 am

Post by Gest »

i will look into it K?
Kamatzu




Droplet Wordewatician 500

Posts: 554
Joined: Thu Feb 12, 2004 3:46 am
Location: Still Here. Posts: 8,765,234

Post by Kamatzu »

TsukasaZero wrote:The new version of HMT is coming out next week, tentavly titled HMT 3.5/4.0. The rumored additions are things for perfect model injection and new features (like the blank meta data injector) are also in for sp->mp conversions.
The perfect model injection and sp>mp tools are not rumours...those are facts..oh and here is your proof:
A nice tutorial has been written up on SP to MP conversions by an anonymous person (at least anonymous until the tutorial is released so he doesn't get slammed by people asking for it)

The tut will be released along with AotCR and the new version of HMT that has the neccessary tools. BUT

PLEASE PLEASE don't bother me about it. It shouldn't be more than a week but I make no promises! It will come out with AotCR - if people bother me asking about when it is gonna come out or if it's almost ready, then it'll just take time away from my work and will delay it longer


~MonoxideC
Author: Halo Map Tools

said by MonoxideC himself on the Gearbox forums
Post Reply