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Modeling metal panels/collision into a sphere
Posted: Fri Mar 05, 2004 4:27 pm
by XeRoWaVe
is there anyway to edit the collision modles for the metal panel into a sphere and model into a sphere? i know it sounds hard but im sure someone could figure it out
Mono/Gren this needs to be ur next project lol a program to edit Collision models/Objects
Posted: Fri Mar 05, 2004 5:25 pm
by xecuter
yah, wait till HEK
Posted: Fri Mar 05, 2004 6:46 pm
by ddrmmrbboyy
the 'model' wouldnt be that hard, you can even make circles in milkshape, all u would need is to add/subtract some vert's from the rock or whatever, and you got that, but i'd be lying if i told u i knew how to do collision models 'well'

Posted: Fri Mar 05, 2004 6:53 pm
by XeRoWaVe
collision models so far can only be modded under xyz so a sphere would b literally impossible
Posted: Fri Mar 05, 2004 6:55 pm
by ddrmmrbboyy
true dat....
wouldnt it be rad if we could like make a building out of '1' model , and stretch the collision model just like we can teh regular model?
we would never have to even look at the mods by 'possible good log cabin mods' or possible log-cabin-flocking n00bs ever again!
*sigh* HEK why do you tease us so....
Posted: Fri Mar 05, 2004 7:57 pm
by HunterXI
xecuter wrote:yah, wait till HEK
lol, someone other than me suggesting that...

Posted: Fri Mar 05, 2004 8:06 pm
by XwitX
i myself think that HEK is not going to be so great.
Posted: Fri Mar 05, 2004 8:11 pm
by XeRoWaVe
yes watch microsoft hasnt worked worth shit for it and it barely mods more than a hmt LOL that would SUCK but think about modeling it so u could make rooms like in gmax subtract parts fuckingsweet idea lol
Posted: Fri Mar 05, 2004 8:15 pm
by New Age
ddrmmrbboyy wrote:true dat....
wouldnt it be rad if we could like make a building out of '1' model , and stretch the collision model just like we can teh regular model?
we would never have to even look at the mods by 'possible good log cabin mods' or possible log-cabin-flocking n00bs ever again!
*sigh* HEK why do you tease us so....
well you could stretch the collision model to be a BIG panel and use four to make a room!
Posted: Fri Mar 05, 2004 8:30 pm
by HunterXI
New Age wrote:ddrmmrbboyy wrote:true dat....
wouldnt it be rad if we could like make a building out of '1' model , and stretch the collision model just like we can teh regular model?
we would never have to even look at the mods by 'possible good log cabin mods' or possible log-cabin-flocking n00bs ever again!
*sigh* HEK why do you tease us so....
well you could stretch the collision model to be a BIG panel and use four to make a room!
hmmm... make a really big plate? that sounds like a good idea... I'll look into it.
Posted: Fri Mar 05, 2004 8:32 pm
by XeRoWaVe
but didnt someone say u cant adjust the model too big
Posted: Fri Mar 05, 2004 8:44 pm
by HunterXI
XeRoWaVe wrote:but didnt someone say u cant adjust the model too big
hey! how bout make the 'hog HUGE?
Posted: Fri Mar 05, 2004 8:54 pm
by XeRoWaVe
how about u make the skull huge to fit half of bg lol i would like to see that
Re: Modeling metal panels/collision into a sphere
Posted: Fri Mar 05, 2004 9:12 pm
by Icetiger
XeRoWaVe wrote:is there anyway to edit the collision modles for the metal panel into a sphere and model into a sphere? i know it sounds hard but im sure someone could figure it out
Mono/Gren this needs to be ur next project lol a program to edit Collision models/Objects
Yes there is, good luck figuring out the correct collision points to change to.
Re: Modeling metal panels/collision into a sphere
Posted: Fri Mar 05, 2004 9:21 pm
by HunterXI
Icetiger wrote:XeRoWaVe wrote:is there anyway to edit the collision modles for the metal panel into a sphere and model into a sphere? i know it sounds hard but im sure someone could figure it out
Mono/Gren this needs to be ur next project lol a program to edit Collision models/Objects
Yes there is, good luck figuring out the correct collision points to change to.
lol... I wonder what Gren and Mono will think up next... maybe it WILL after all be HMT and SP in the same proggie?!?
Posted: Sat Mar 06, 2004 5:03 am
by ddrmmrbboyy
what i was thinkin of was just making a whole huge building, with many winding corridors, and hallways, with 1 model....
not plates, ive tried, i got bored

Posted: Sat Mar 06, 2004 9:20 am
by HunterXI
ddrmmrbboyy wrote:what i was thinkin of was just making a whole huge building, with many winding corridors, and hallways, with 1 model....
not plates, ive tried, i got bored

with 1 model??? in all likeliness, not possible, or taking like 4 years.