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extracting and injecting things
Posted: Thu Mar 04, 2004 6:54 pm
by xecuter
Posted: Thu Mar 04, 2004 6:57 pm
by staticx57
with hmt.
Posted: Thu Mar 04, 2004 7:01 pm
by xecuter
well yah, but i how do i get the 3d models into milkshake and then inject them into the map again
*cough*tut.*cough*
Posted: Thu Mar 04, 2004 7:07 pm
by Demonic Spartan
mini-tut on getting models from HMT3 into Milkshape :
Open HMT3
Find [mod2]PC Models, click on the thing that you want to export.
if /fp is after the name, it means when you carry the weapon. Otherwise, it means when its on the ground. When there are multitple models, the first one means the closest, the second one means you see it farther away, etc...
Anyways, open Milkshape, and go to File - Import - Wavefront OBJ and browse for the model that you exported from HMT3.
Edit to your wish -
Click on Select, click on Vertex down on the menu at the bottom of the toolbar, go into one of the 3 modeling screens, select what you want, go back over, select Extrude or Move, and move them around.
mini-tut on getting models from Milkshape into Halo :
In MilkShape, do File - Export - Wavefront OBJ.
Open HMT3
Find [mod2]PC Models, click on the model that you originally exported from HMT3
Click import, browse for the new model, click import, save, and play.
Note : If it says you can't import, then somehow you changed the number of vertices.
I've officially used that tut in responses 4 times now.
Posted: Thu Mar 04, 2004 7:22 pm
by xecuter
i keep getting meta and xml data, is there a more in-depth tut.