Discuss general issues about modding HaloPC. Post ideas for mods here.
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Sun Nov 16, 2003 1:01 pm
Instead of making 4 seperate posts im just asking these questions that i have had recently in hopes of an answer.
1. Is it possible to inject scenery? Like if there is only two plants and you want to inject some plants so there is like 10, could you do that.
2. Can you change scenery to scenery from another level. Like put plants from bg into hang em high
3. Can you make teleporters. I know probably not but is it possible to make it so if a person walks over a certain area he get teleported to another.
4. Can you change guns to scenery? This might be salution to my first question.
Hivemind
Posts: 1068 Joined: Mon Oct 06, 2003 1:39 am
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by Hivemind » Sun Nov 16, 2003 1:07 pm
no
yes
no
yes
the first and third might be possible in sum time. but not yet.. the others are all posible
and the first one.. is kinda yes.. but u gotta take sumthin else out to put sumthin in.. so im not positive
If your significance is that but significant then is there another with significance?
Deadly_Shadow
Posts: 1375 Joined: Fri Oct 24, 2003 1:30 am
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by Deadly_Shadow » Sun Nov 16, 2003 1:08 pm
HiveMind, didn't you say you can do that with hmt? ( import stuff like grunts to bg )
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Sun Nov 16, 2003 1:10 pm
ok, so now that i know it is possible. How can i get scenery from other levels into heh?
Hivemind
Posts: 1068 Joined: Mon Oct 06, 2003 1:39 am
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by Hivemind » Sun Nov 16, 2003 1:14 pm
a government program, or hmt, your pick.. id choose government prgm, but yet i cant give u any info or anywhere to dl or names or what it is... so go and get hmt.. use the meta extraction, inject tecnique.. then use hex to change the meta to compensate..
If your significance is that but significant then is there another with significance?
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Sun Nov 16, 2003 1:37 pm
^^ damn, i thought it would come down to meta. Which im still getting used to. I understand the concept of meta and if someone tells me the +*** than i can find it and change it no problem but i still dont know how to come up with the +***.
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Sun Nov 16, 2003 2:06 pm
So, basicly my next question is. How do you make it "cominsate"?
Danke
Posts: 2256 Joined: Sun Nov 02, 2003 7:44 pm
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by Danke » Tue Nov 18, 2003 3:47 pm
He means cut it down, fix it to line up right, be the right size. I tried doing this in bg with the marine biped. didn't quite work. probably needs textures (I thought it would run without textures). Oh well. I'm trying something new, I'll tell you if it works(otherwise it didn't).
Hivemind
Posts: 1068 Joined: Mon Oct 06, 2003 1:39 am
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by Hivemind » Tue Nov 18, 2003 5:04 pm
it does work without textures.. its just really hard to see a totaly inviso marine.. damn those bastards play sum good hide n seek, lol
yeah, theres a bit more then jus t switching stuff..
If your significance is that but significant then is there another with significance?
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Tue Nov 18, 2003 5:07 pm
Yes, i realise that but i dont know what i can do to get this to work. If someone could help me out???? I am trying to get the fallen log from blood gulch into Hang em high to replace the floor arrows.
Hivemind
Posts: 1068 Joined: Mon Oct 06, 2003 1:39 am
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by Hivemind » Tue Nov 18, 2003 5:10 pm
ahh, ok, work first with the textures.. do u know how to do that?
If your significance is that but significant then is there another with significance?
Deadly_Shadow
Posts: 1375 Joined: Fri Oct 24, 2003 1:30 am
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by Deadly_Shadow » Tue Nov 18, 2003 5:21 pm
HiveMind, your good at this it seems. It sounds like you got marines to move in bg. Also, still waiting. You gonna get on aim or what?
Hivemind
Posts: 1068 Joined: Mon Oct 06, 2003 1:39 am
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by Hivemind » Tue Nov 18, 2003 5:22 pm
i cant! all broken, just pm me.. plus i gtg tonite.. so cul8r
If your significance is that but significant then is there another with significance?
Hivemind
Posts: 1068 Joined: Mon Oct 06, 2003 1:39 am
Location: Various places
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by Hivemind » Tue Nov 18, 2003 5:23 pm
private message.. click the pm button under my name sumwhere
If your significance is that but significant then is there another with significance?
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Tue Nov 18, 2003 5:31 pm
No way, you got a marine in multi? sweet. But back to my main question. How will changing textures help me out in getting logs into heh?
-=]-[EX=-
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by -=]-[EX=- » Tue Nov 18, 2003 5:33 pm
i have spark edit and i know how to move stuf around but i dont know how to change what things are can ne one help me without flaming me or tellin me to search or look n other forums?
Signature exceeded 75KB.
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Tue Nov 18, 2003 5:45 pm
Ya, you just use a hex editor to swap values...
Conner5
Posts: 123 Joined: Thu Oct 30, 2003 4:23 pm
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by Conner5 » Tue Nov 18, 2003 6:36 pm
Ok, i think its in HEX that you have to do the compansate thing. So, I took a pic of each scenery objects in HEX.
Floor Arrow (Hang em High)
Log (Blood Gulch)
Where do i go from here?