Fiery Grenades!

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Fiery Grenades!

Post by Deadly_Shadow »

Remember those grenades in those movies that instead of the flurry blue stuff it's burning? Well, I really wanted to try that so I tried changing the effects and bitmaps to fire. Yet I couldn't get it to work... I tried everything. If you know please tell me by saying what to swap with what or how you do it step by step. Thanks to everyone who helps!
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Post by Deadly_Shadow »

Jee, I can't believe no one knows :?
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Post by jce108 »

ya i would have thought what u did would make it work
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Post by Deadly_Shadow »

Me 2... Ok... I'm going to try again. Maybe I'll get it.
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Re: Fiery Grenades!

Post by Framerate »

Deadly_Shadow wrote:Remember those grenades in those movies that instead of the flurry blue stuff it's burning? Well, I really wanted to try that so I tried changing the effects and bitmaps to fire. Yet I couldn't get it to work... I tried everything. If you know please tell me by saying what to swap with what or how you do it step by step. Thanks to everyone who helps!
Well since the active grenade is considered a projectile in the hex data I doubt that you can do anything until Sapien comes out.
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Post by Danke »

You need to swap the shaders, not the bitmap. I'm not sure exaclty what to swap, but they're in the shader model offsets I believe.
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Post by SirLuke »

Ugh, thank you Dan. I thought you people knew "wheels on fire". The blue-green flare is a shader, so you have to find it in the shader and replace it with the shader "flame char".
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Post by Deadly_Shadow »

It's in effects... The Wof. It's called slip sand. It's not under shader. But for plasma grenade... * Opens IronForges Offsets *
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shaders

Post by No man »

i did all the shader stuff and it didnt work i tried so many things i dont know if it is possible
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Post by Deadly_Shadow »

I've seen it in movies... It's possible.
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Post by {G}H0g-Jump4h »

im not doubting its possible, but do u remember the Matrix? Scary movie (1,2 & 3) or any other movie??? FAKE!!1 one word: hollywood! the flaming nade u saw was probibly fake CG... or it could be real, i dunno.
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Post by Ang88 »

http://www.halomods.com/downloads/pafil ... ile&id=100

in this movie the grenade has a green tail that is longer than usuall
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Post by Deadly_Shadow »

It's real. I'm sure of it. Check this out!

http://rampancy.net/?q=node/view/4074 - We Grew up Fast

http://rampancy.net/?q=node/view/4034 - WOF

At the end of WOF it shows BOLL throwing grenades made of fire.
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Post by stunna »

omg lol nooooooo it is not a shader i made the vid that it was in but all my mods all i do is random swaping of offsets ima try to figure out how i did it and ill get back to yall but im almost positive its bitmap of plas nade changed to i think the a bitmap in relation to a plasma gun smoke or somthin
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Post by Deadly_Shadow »

Ok, please try to fiqure it out and when or if you do please give us a very detailed tutorial on doing it.
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Post by stunna »

lol there is no tutorial but i think the green comes from Pistol charged contrail to 1 of the 2 plas nade bitmaps.
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Post by Deadly_Shadow »

can he atleast tell us what offset to change and what value we put in place of it?
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Post by SirLuke »

Hey... what's the plasma nade's trail? I want to change it to flame...
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Post by Hivemind »

since nobody actually answered this i will.. use hmt to extract bitmaps, then go to effects, energy, and its one of thoe bitmaps.. its blue and looks kinda like the nade flame.. theres several diff ones.. change and inject
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Post by Lebowski »

Yep, Hivemind is right on this one.. I have done this myself and the results are pretty cool.
The real issue is getting the plasma nade explosion to be a fireball... Thats my current challenge. I'm going for a napalm look.
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