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My mod is almost finished but i NEED HELP!

Posted: Sat Feb 28, 2004 5:58 pm
by Shishnit
My mod will be done as soon as i fix one little error that is getting on my nerves soo bad.

My map works fine untill i turn it back on regular weapons (i had no sniping before) something is wrong with my pistol, it gathers exeption data everytime i turn regular weapons back on. i have compaired the projectile and the weapon it self and it is the same code/values as my back up maps but it still gathers data.

maybe there is a problem with the bitmaps or model? i dont know but if you have any advice please speak up thanks!

(also in spark edit all the other weapons look normal exept pistol it shows as a blue square sorta like mpflags and other things)

Posted: Sat Feb 28, 2004 6:11 pm
by XwitX
Im not sure dude. But i keep on having similiar problems with my mod.

Posted: Sun Feb 29, 2004 12:13 pm
by Shishnit
^ also would importing meta from another map help?

Posted: Sun Feb 29, 2004 12:17 pm
by HunterXI
if sparkedit is showing the pistol as a box, it means that something very important with it is screwed up, like the model...

Posted: Sun Feb 29, 2004 4:30 pm
by v-virus
hey hunter do you think we should wait for HEK. lol

Posted: Sun Feb 29, 2004 5:49 pm
by HunterXI
v-virus wrote:hey hunter do you think we should wait for HEK. lol
lol, no. for the LAST time, I only suggest to wait until HEK is out is when what the noob asks is impossible... why the f*** does everyone have a problem with my gently letting noobs down?

anyway, it IS possible... just try the basics again, and see if something you do there screws it up.... otherwise, the only thing I can think of is you screwed something up... :?

but meh, I digress...

Posted: Sun Feb 29, 2004 6:10 pm
by XwitX
Personally i dont think HEK is going to be much better then HMT or Sparkedit 3.0

Posted: Sun Feb 29, 2004 7:10 pm
by HunterXI
XwitX wrote:Personally i dont think HEK is going to be much better then HMT or Sparkedit 3.0
of course not! but you will be able to create your own models, and some other things we haven't been able to do...