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Through walls?

Posted: Sat Feb 28, 2004 12:13 pm
by 343GuiltySparkIVIX
How do you make projectiles go through walls? I'm making a type of rail gun, but with the spiral beam like from quake...

Posted: Sat Feb 28, 2004 12:15 pm
by HunterXI
maybe the collision model (as in turning it off)? I dont think that would work and even then the bullet would still go thru you're target...

Posted: Sat Feb 28, 2004 1:55 pm
by 343GuiltySparkIVIX
It's already been done, i was just wondering how so i could apply it to MY railgun :cry:

Posted: Sun Feb 29, 2004 12:21 am
by novaphaux
Then how come the sniper rifel goes through people and still does it's damage? I'm sure you can make a projectile unable to tell the difference between the two types of collison models, its just that your pobably going have to set its range or you will end up having a lot of unused (or used but wnet through) bullets all over the place. But here is your challenge, how are you going to make the user see through those walls?

Posted: Sun Feb 29, 2004 12:16 pm
by 343GuiltySparkIVIX
The only problem is that projectiles dont have a collision model :(

Posted: Sun Feb 29, 2004 8:12 pm
by HunterXI
novaphaux wrote:Then how come the sniper rifel goes through people and still does it's damage? I'm sure you can make a projectile unable to tell the difference between the two types of collison models, its just that your pobably going have to set its range or you will end up having a lot of unused (or used but wnet through) bullets all over the place. But here is your challenge, how are you going to make the user see through those walls?
there's something about it's meta... its been programmed to do so...

and oh well, yeah, projectiles dont actually *have* a collision model... :( I slipped up...