ive seen everybody ask this everywhere so ive decided to make a topic on it, and so here it is folks, the one and only TREE BITMAP w00h00,
heres what it is called in HMT: scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
also, you can find it by the fact that its last in the scenery list under bitmaps.
P.S now ive told you this can u tell me something?
i need the link to this topic i saw somewhere explaining about fog, i forgot where it is and so i need someone to tell me the link plz?
Cant find the Texture for the log? COME HERE
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Re: Cant find the Texture for the log? COME HERE
what do you want to know about fog? I could tell you anything...peabnuts123 wrote:ive seen everybody ask this everywhere so ive decided to make a topic on it, and so here it is folks, the one and only TREE BITMAP w00h00,
heres what it is called in HMT: scenery\trees\tree_leafy_stump\bitmaps\tree_leafy_stump
also, you can find it by the fact that its last in the scenery list under bitmaps.
P.S now ive told you this can u tell me something?
i need the link to this topic i saw somewhere explaining about fog, i forgot where it is and so i need someone to tell me the link plz?
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heres a quick tut:peabnuts123 wrote:well i was just experimenting, could you tell me about really thick black fog plz?
the fog info in the shy file tells the game how thick the fog is. the whiter the fog, the clearer, the darker the fog, the less visibility
so you just need to change the fog values (all three) to a really low number like 1 or something... then just mess around with those numbers and see how it works out...
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since black is the absence of light, 0 (R), 0 (G), and 0 (B) would be actual black, but that may be too dark... I recommend not going lower than 1 on each...peabnuts123 wrote:lol, i had them all on 100![]()
what would the color for black be?, like a combo of (R) (G) (B)
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