Page 1 of 2
Blood Gulch: Recompiled. *REDONE pics on 2nd page*
Posted: Fri Feb 27, 2004 2:15 pm
by TsukasaZero
I got bored today since I had a snow day, and took some time off from my studying and other project and played around with logs in BG. What has so far resulted is a 3 level remake of Blood Gulch.
The 1st floor is just BG's bottom, with all the vehicles, weapons, and powerups removed. The only things there are the bases, and even the teles are rerouted. From a stairway in each base takes you to the 2nd floor, made out of those delisious logs. It contains hallways, small to large rooms, and 2 warthogs (rocket and regular) and a ghost. Through an entrance ramp, you go to the 3rd floor/roof. From here you have an incredible view of....logs. On each end of the map, each team has a large wooden fortrees which guards the flags.
Basically, its BG times 3. Im still working on the rooms of the 2nd floor and filling in the roof. I'll have pics up in a few hours (when everything looks nice and tidy) and maybe the mod will be available tomorrow or Sunday.
Until then, PEACE!
Posted: Fri Feb 27, 2004 3:23 pm
by CovenantSpy
sounds awesome cant wait to see pics
Posted: Sat Feb 28, 2004 12:35 am
by HunterXI
hmm... you say that it's not a mod but I understand it is...

waaaa... confuso...
Posted: Sat Feb 28, 2004 5:55 am
by Digikid
nice!!!!
pics pls.
Posted: Sat Feb 28, 2004 6:16 am
by TsukasaZero
Ok, I've got some more done, but the pics FRAPs takes are 900k each. Anyone know of a trust-worthy host that can take 900k for free?
Posted: Sat Feb 28, 2004 6:19 am
by maca_ยง
lol isnt it funny
most of the kool mods are made because the creators bored or sick from school

Posted: Sat Feb 28, 2004 7:06 am
by Ang88
just open up your picture is paint, and save them as jpg's
the file size will go down to about 100k
Posted: Sat Feb 28, 2004 7:10 am
by EqUiNoX
yeh....actually....yeh.. just open it up in the jpg format...
Posted: Sat Feb 28, 2004 7:13 am
by TsukasaZero
K, I'll have pics up in 2 hours.
Posted: Sat Feb 28, 2004 10:27 am
by TsukasaZero
K, here are the pics of what I have done so far. Sorry about the double post.
NOTE: THIS IS VERY EARLY. IN OTHER WORDS, NOT FINAL VERSION.
This is a wide shot of the first thing I did. Its a basic path along the walls to the base and the neutral zone. The sniper tower is now a walk in the park to get to (well, when Im finished it will be).

Outside of one of the bases. I
WILL re-do this to make it quite larger and complex.

Inside of one of the bases. Note: The little logs appear full on the outside but are transparent on the inside. Going to replace those later.
The "Neutral Zone Shrine". This indicates that you are in about the middle of the map.
This is the ramp from the middle floor to the roof. I sized it just right for a warthog and a ghost to use.
It looks like this on either side of that cliff.
NOTE: I have constructed half of the middle floor at this time of posting. I hope to have the whole roof and middle floor done by tonight, work on the rooms finished by tomorrow morning, and a release on Sunday or Monday.
ALSO: Everything will be covered in logs. The middle floor will block all visibility from the ground floor and the top floor will block all visibility to the ground floor. Turrets will be placed in strategical locations, along with rocket hogs, regular hogs, and ghosts.
Posted: Sat Feb 28, 2004 10:34 am
by HunterXI
hmmm, an entire new floor with logs sounds way better than log house mods, but wont it lag a lot? just wondering out loud

Posted: Sat Feb 28, 2004 11:14 am
by MasterNeoChief
many log mods, but this one is still very good.
Posted: Sat Feb 28, 2004 11:14 am
by HunterXI
MasterNeoChief wrote:many log mods, but this one is still very good.
yeah, I know, another log mos that we actually *like*

Posted: Sat Feb 28, 2004 1:06 pm
by TsukasaZero
This is funny problem I need to fix.
Apparently the only way the logs render when you look straight is if you go toward the red base. If you look down or zoom, you see fine, but you cant see straight going to the blue base.
In other words, red would get raped.
Anyone know how to fix those rendering errors or do I have to wait for that Fast Shaders thing?
Posted: Sat Feb 28, 2004 1:12 pm
by HunterXI
TsukasaZero wrote:This is funny problem I need to fix.
Apparently the only way the logs render when you look straight is if you go toward the red base. If you look down or zoom, you see fine, but you cant see straight going to the blue base.
In other words, red would get raped.
Anyone know how to fix those rendering errors or do I have to wait for that Fast Shaders thing?
hmmm... Ive never actually seen this type of thing happen, just heard of it... you probably will need to wait... in the meanwhile, just mess around with their placement...
Posted: Sat Mar 06, 2004 5:36 am
by TsukasaZero
Woo hoo...bumpy and some actual info...
I applied the flat plat mod and now......everywhere in BG is filled with plates. Everywhere. So Im going to have to start from scratch. PEACE
Posted: Sat Mar 06, 2004 8:54 am
by HunterXI
TsukasaZero wrote:Woo hoo...bumpy and some actual info...
I applied the flat plat mod and now......everywhere in BG is filled with plates. Everywhere. So Im going to have to start from scratch. PEACE
ha lol

must look like hell...
Posted: Sat Mar 06, 2004 8:59 am
by XeRoWaVe
yes i hate taht when u make a sweet mod and then the update for it comes and u have to restart it SUCKS
Posted: Sat Mar 06, 2004 9:02 am
by HunterXI
XeRoWaVe wrote:yes i hate taht when u make a sweet mod and then the update for it comes and u have to restart it SUCKS
yeah, its such a f***ing pain in the a**....
bet says Mono was slapping himself after HHT came out like a week after his peli mod...

Posted: Sat Mar 06, 2004 9:19 am
by TsukasaZero
Its weird....the areas that took me 2 days to make and had loads of graphical glitches took me 10 minutes to do with no gfx glitches....
Remember, I did have well over 1000 tree trunks before I updated...