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regarding the light bridge problem

Posted: Thu Feb 26, 2004 5:29 pm
by HunterXI
so I had a thought about our problem with the light bridge:

I was looking at Mono's peli map in HHT, and I noticed the tag labeled "machine", and the only thing in there was the beam emitter...

so I had a thought: if we could import the light bridge, we run into the problem of not being able to turn it on.

but maybe it would be possible to replace the 'machine [mach]' with the projectile of a weapon? if this worked, what i think would happen is you would get a remote control effect; when you fired the weapon it would turn on/off.

this is still hypotetical, but it might work... just my dollar or 2 :D

Posted: Thu Feb 26, 2004 5:36 pm
by Deadly_Shadow
How about you try it? The light bridge is mostly effects and no model so it should work out pretty nice

Posted: Thu Feb 26, 2004 10:59 pm
by HunterXI
Deadly_Shadow wrote:How about you try it? The light bridge is mostly effects and no model so it should work out pretty nice
Ill try it tomorrow if I have time...