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xoranges plates on pc

Posted: Wed Feb 25, 2004 6:37 pm
by peabnuts123
at the moment i am trying to make xoranges plates on PC, a lot of people want this so im gonna make them, ive got the model done fine, but there are just a few things i ned to fix,

1.)The skin
i have got the perfect skin for it, but i have problems seeing it in-game:

2.)The Collision model
if anyone knows how to stretch the collision model 5x on the z axis or whatever, plz tell me, or could someone at least tell me what each chunk is in the log collision xml?

im gonna try using xoranges, im trying to figure out how to 'batch extract' a ppf file.


oh, and PLZ dont tell me to get that stupid collision model plugin, ITS PRACTICLY USELESS!(but quite handy for editing health and shields, lol)

Posted: Wed Feb 25, 2004 8:03 pm
by Icetiger
I was wondering the same thing about collision models. I'll tell you if I find something and vice versa m'kay?

Posted: Wed Feb 25, 2004 8:11 pm
by peabnuts123
yeh kay

Posted: Thu Feb 26, 2004 12:53 pm
by xecuter
bump

for those of us who care

Re: xoranges plates on pc

Posted: Thu Feb 26, 2004 12:54 pm
by HunterXI
peabnuts123 wrote:at the moment i am trying to make xoranges plates on PC, a lot of people want this so im gonna make them, ive got the model done fine, but there are just a few things i ned to fix,

1.)The skin
i have got the perfect skin for it, but i have problems seeing it in-game:

2.)The Collision model
if anyone knows how to stretch the collision model 5x on the z axis or whatever, plz tell me, or could someone at least tell me what each chunk is in the log collision xml?

im gonna try using xoranges, im trying to figure out how to 'batch extract' a ppf file.


oh, and PLZ dont tell me to get that stupid collision model plugin, ITS PRACTICLY USELESS!(but quite handy for editing health and shields, lol)
you cant batch extract a ppf, you have to apply it to a map first

Posted: Thu Feb 26, 2004 6:35 pm
by [VC]CaptainValor
Yeah I was about to say that. Couldn't you apply the PPF to the map and then batch extract the result?

Anyways, just bumping this to say I'm really looking forward to it. I'm so sick of the endless "log mods". lol

Posted: Thu Feb 26, 2004 6:43 pm
by xecuter
well yall saw my mod its mostly logs but hopefully the rest will be plates

so, god this is hard to say

i know yall are doing this out of the goodness of yall's hearts and, well i just wish there was something to persuade more people to get together and come up with a solution

Posted: Thu Feb 26, 2004 7:39 pm
by peabnuts123
HunterXI wrote:you cant batch extract a ppf, you have to apply it to a map first
well there goes that idea...

cause when i apply it, it gets exception cause its for xbox :(

Posted: Thu Feb 26, 2004 7:43 pm
by xecuter
i wish there was a program to turn xbox ppf's to pc ppf's

Posted: Thu Feb 26, 2004 7:48 pm
by peabnuts123
wouldnt be that hard to make either, just, no-one bothers to, and i dunno how, and i cant be bothered searching to find out lol

Posted: Thu Feb 26, 2004 8:28 pm
by Icetiger
I figured out how to do it with a little messing around in hex and a somewhat vague tutorial that xorange linked to. I am going to implement it in my next crazy matrix mod and then provide a tutorial for you all :lol:

Posted: Thu Feb 26, 2004 8:44 pm
by xecuter
um hht rules try to use that!

and wheres that tut.?

Posted: Thu Feb 26, 2004 8:49 pm
by HunterXI
hmmm... maybe you could open the ppf in notepad and it would show what changes it makes, then you could crossreference those changes and graft them into a pc map? j/k

but maybe you could get an Xbox modder to do it for you...

as for the tut, its here. and please look for it in the future. (Ive had to post that link sooooo many times Im getting tired of it...)

Posted: Thu Feb 26, 2004 8:50 pm
by peabnuts123
w00h00

thanks.

Posted: Thu Feb 26, 2004 8:51 pm
by HunterXI
xecuter wrote:um hht rules try to use that!

and wheres that tut.?
hht isn't for anything like this... its used in reference swapping. that means that we could now import vehicles in weeks not months.

Posted: Thu Feb 26, 2004 8:57 pm
by xecuter
so its an easier interface and i think that hht is going to surpass hmt

Posted: Thu Feb 26, 2004 9:02 pm
by HunterXI
xecuter wrote:so its an easier interface and i think that hht is going to surpass hmt
um... do you have any knowledge about what HMT does? HHT does an ENTIRELY different set of things... Things HMT can't do but HMT does like 50 things HHT doesn't...

Posted: Thu Feb 26, 2004 9:10 pm
by peabnuts123
what is this 'hht' where can i download it, it sounds cool.

Posted: Thu Feb 26, 2004 9:23 pm
by xecuter

Posted: Thu Feb 26, 2004 9:26 pm
by HunterXI
uh... if you dont know how to find hht, then maybe you shouldn't be messing with it? but oh well, it seems to be my moral obligation in life to post links, so it's here.

*edit* looks like Ive been beaten to it, but that was because I was posting something fairly long in that thread... check it out (I'm isuckwoot).... can you say "yeah!" for flaming...