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How to get logs into another map

Posted: Tue Feb 24, 2004 9:48 am
by Digikid
how? When I tried to rebuild it with HMT3 and Sidewinder the file shrunk 2 MB in size and would not work.

Posted: Tue Feb 24, 2004 1:11 pm
by halogodlex2

Posted: Tue Feb 24, 2004 2:01 pm
by HunterXI
or more importantly now: version 3.01

Posted: Tue Feb 24, 2004 2:32 pm
by kingo
i would like to get logs into another map too. I have HMT3 and SparkEdit 3.01. can some explain how i get the log into another map so i can build with it in sparkedit.

Posted: Tue Feb 24, 2004 4:56 pm
by Digikid
Ok then...tell me how to use Sparkedit 3.01 to import logs into Sidewinder then :P

Posted: Tue Feb 24, 2004 5:03 pm
by [users]ReApEr
rebuild the map like you did then open it with sparkedit then click tools then click Import tag into Scenario and you should get the rest.

Posted: Tue Feb 24, 2004 5:56 pm
by Digikid
that does not explain why the rebuilded version is smaller in size than the original though...

Posted: Tue Feb 24, 2004 8:51 pm
by HunterXI
you must have done something wrong when you rebuilt the map...

anyway, just keep trying it; be sure to check the tut several times, and you'll eventually realise what it was you're doing wrong...

Posted: Wed Feb 25, 2004 4:04 am
by Digikid
I never noticed any tut. I will go search for it. Thanks.

Posted: Tue Mar 09, 2004 2:57 am
by Kamatzu
The model wouldnt be perfect until HMT 3.5 comes out...

Posted: Tue Mar 09, 2004 3:40 am
by Digikid
LOL...or the HEK :lol:

Posted: Tue Mar 09, 2004 7:13 am
by Haloking
Didn't Mono discontinue hmt? He's got his own program that works for model injection. To quote Mono himself:
MonoxideC wrote:I've discontinued HMT.

At this point, I an in the planning stages of another Halo related app - which I am working with Iron_Forge on developing.

There's no ETA on when it wil be done - it wil be a minimum of a month or 2. Worst case scenario - it should be done in time for Halo 2.