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Help with adding AI to BG
Posted: Sat Feb 21, 2004 12:47 pm
by farklem
Ok, I am adding AI to bloodgulch by swapping vehicles with weapons so that the vehicles respon and add more AI. The only problem is that half of the vehicles end up being Active camo. I am not sure what is going on but I had the same problem in Chillout. If someone could download my copy of BG and help to explain this problem that would be ausome.
The download link is:
BloodgulchWithAI
Thanks,
Farklem
Posted: Sat Feb 21, 2004 12:49 pm
by Dark Cloud
Hmm... do you think you might have made the "AI Vehicles" one of the Invisible Elites?

no
Posted: Sat Feb 21, 2004 1:14 pm
by farklem
no, it has something to do with swapping the weapons with vehicles
Re: no
Posted: Sat Feb 21, 2004 1:26 pm
by HunterXI
farklem wrote:no, it has something to do with swapping the weapons with vehicles
I kinda doubt that, being the experienced modder that I am, but of course I could be wrong...
OK
Posted: Sat Feb 21, 2004 2:15 pm
by farklem
I considder myself an experienced modder so if you don't believe me just download the file and tell me what you think.
hmmm
Posted: Sat Feb 21, 2004 2:52 pm
by farklem
The same thing happens in general, If you take a vehicle and put it in a rocket launcher, one of the vehicles is invisible.
Posted: Sat Feb 21, 2004 10:26 pm
by HunterXI
maybe HMT is screwing up tag relations or meta/offsets? I doubt that, but maybe some texture got overridden with an invisible texture (like invisible elites

)? bitmaps are known to work improperly sometimes...
sry, I lent my copy of Halo to Equinox for the vacation, and he's in the caribean right now, so I cant play
